index_D

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[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

data
       global data  
       legacy data
               avoiding  
       sending across networks
               OO programming  
               procedural programming  
data hiding   2nd   3rd  
DataBaseReader class  
       class diagram   2nd   3rd   4th  
databases
       mapping objects to   2nd  
       reading with DataBaseReader  
               class diagram   2nd   3rd   4th  
databases (relational)
       accessing   2nd   3rd   4th   5th   6th  
       database connections   2nd  
       drivers
               documentation  
               loading   2nd  
       JDBC (Java Database Connectivity)   2nd   3rd  
       legacy data  
       ODBC (Open Database Connectivity)  
       SQL statements   2nd   3rd   4th   5th  
       writing to   2nd   3rd  
Dealer class   2nd  
debugging  
Deck class   2nd  
deep copies  
default constructors   2nd  
defining
       static methods  
definition inheritance   [See interfaces]
delineating strings  
dependency
       avoiding   2nd  
descriptive names  
design   2nd  
       classes   2nd   3rd  
               comments   2nd  
               constructors   2nd  
               destructors  
               documentation   2nd  
               error handling   2nd   3rd   4th   5th   6th   7th  
               extensibility   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  
               highly coupled classes  
                implementations   2nd  
               maintainability   2nd   3rd   4th   5th   6th   7th  
               minimal interfaces   2nd  
               naming conventions   2nd   3rd  
               nonportable code   2nd  
               object persistence   2nd   3rd   4th  
               public interfaces   2nd   3rd   4th   5th  
               reusability  
       constructors   2nd  
       design patterns   2nd  
               adapter design pattern   2nd   3rd   4th  
               advantages of  
               antipatterns   2nd  
               behavioral patterns   2nd   3rd  
               best practices  
               consequences  
               creational patterns   2nd   3rd  
               Design Patterns: Elements of Reusable Object-Oriented Software  
               Design Patterns; Elements of Reusable Object-Oriented Software  
               iterator design pattern   2nd  
               MVC (Model/View/Controller)   2nd   3rd   4th  
               names  
               problems  
               robust artifacts  
               singleton design pattern   2nd   3rd   4th   5th   6th  
               solutions  
               structural patterns   2nd   3rd  
       inheritance   2nd   3rd   4th  
       interfaces   2nd   3rd  
               minimal interfaces   2nd  
       model complexity   2nd   3rd  
       systems   [See also blackjack case study]
               classes   2nd   3rd   4th   5th  
               design guidelines   2nd   3rd   4th   5th   6th  
               design process   2nd   3rd  
                prototypes   2nd   3rd   4th  
               rapid prototyping  
               requirements document   2nd  
               RFP (request-for proposal)  
               safety versus economics  
               software analysis   2nd  
               software testing   2nd   3rd  
               statement of work   2nd  
               waterfall method   2nd  
       top-down design  
design patterns   2nd  
       adapter design pattern   2nd   3rd   4th  
       advantages of  
       antipatterns   2nd  
       behavioral patterns   2nd   3rd  
       best practices  
       consequences  
       creational patterns   2nd   3rd  
       Design Patterns: Elements of Reusable Object-Oriented Software   2nd  
       iterator design pattern   2nd  
       MVC (Model/View/Controller)   2nd   3rd   4th  
       names  
       problems  
       robust artifacts  
       singleton design pattern   2nd   3rd   4th   5th   6th  
       solutions  
       structural patterns   2nd   3rd  
Design Patterns: Elements of Reusable Object-Oriented Software   2nd  
Designing Object-Oriented Software   2nd  
destructors
       designing  
diagrams
       class diagrams   2nd   3rd   4th   5th   6th   7th  
               access designations   2nd  
               aggregations   2nd  
               associations   2nd   3rd  
               attributes   2nd  
               blackjack case study   2nd  
               Cabbie class   2nd   3rd  
               cardinality   2nd   3rd   4th  
               composition   2nd   3rd   4th   5th  
               creating   2nd   3rd  
               DataBaseReader class   2nd   3rd   4th  
               inheritance   2nd   3rd  
               interfaces   2nd  
               methods   2nd  
               minus sign (-)  
               plus sign (+)  
               structure of   2nd   3rd  
       collaboration diagrams
               blackjack case study   2nd   3rd   4th   5th   6th  
distributed computing   2nd   3rd   [See also distributed objects]4th  
distributed objects   2nd   3rd  
       CORBA (Common Object Request Broker Architecture)   2nd   3rd   4th   5th   6th  
               e-business example   2nd  
               IDL (Interface Definition Language)  
               interfaces  
               languages supported  
               marshaling  
               ORBs (Object Request Brokers)  
       EJBs (Enterprise JavaBeans)  
               containers   2nd   3rd   4th  
               defined  
               entity beans   2nd  
               JNDI (Java Naming and Directory Interface)  
               servers  
               session beans   2nd   3rd  
               transaction management  
       IIOP (Internet Inter-ORB Protocol)  
       OMG (Object Management Group)  
       RMI (Remote Method Invocation)   2nd   3rd  
Document Type Definitions (DTDs)   2nd  
       data validation   2nd   3rd  
       integrating into XML document   2nd   3rd   4th   5th   6th  
documentation
       creating   2nd  
       drivers  
       frameworks  
documents
       requirements document   2nd  
               blackjack case study   2nd   3rd   4th  
       RFP (request-for proposal)  
       statement of work  
               blackjack case study  
Dog class   2nd   3rd  
DonutShop class   2nd  
Downing, Troy   2nd  
Downing. Troy  
DriverManager class  
drivers
       documentation  
       loading   2nd  
DTDs (Document Type Definitions)   2nd  
       data validation   2nd   3rd  
       integrating into XML document   2nd   3rd   4th   5th   6th  

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Object-Oriented Thought Process
Object-Oriented Thought Process, The (3rd Edition)
ISBN: 0672330164
EAN: 2147483647
Year: 2003
Pages: 164
Authors: Matt Weisfeld

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