Summary


In this chapter you have once again worked through the process of modeling a character, this time to build the imposing, more stylized creature, Grae. By now you should have a good grasp of modeling techniques, as well as the essential tasks associated with polygon modeling, joint creation, and binding. In addition, you should have a good idea of what to look for when optimizing your geometry.

Now that we have Kila and Grae modeled, we can proceed in a new direction and learn to apply mapping data and a texture.





    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward
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