|
Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] tangents 2nd 3rd 4th 5th 6th Targa files target audience tattoo adding mapping adjustments 2nd 3rd UVs and technical limitations/restrictions 2nd 3rd 4th teeth, Grae adding details 2nd building 2nd detachment of 2nd optimizing teeth, Kila adding 2nd fitting inside mouth cavity positioning tongue between texture details 2nd UVs testing [See elbows, Kila;deformation testing] texture details alpha maps 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th Grae 2nd Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th texture effects Grae 2nd 3rd 4th 5th Kila texture memory 2nd 3rd 4th 5th texture pages creating base for 2nd 3rd rearranging UVs into 2nd reducing size of 2nd size of 2nd texture painting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th base colors 2nd 3rd bit depth 2nd 3rd 4th 5th bump/specularity maps 2nd 3rd 4th 5th 6th darker shades 2nd 3rd 4th final texture details 2nd 3rd 4th 5th 6th 7th 8th 9th 10th highlights 2nd 3rd 4th image preparation 2nd lighter shades 2nd 3rd 4th page size reduction 2nd Photoshop polygon reduction 2nd shadows 2nd topology check 2nd 3rd triangulation 2nd texture preparation 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th checkered textures 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th dividing characters 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th exporting UV positions 2nd 3rd 4th 5th 6th 7th 8th 9th mapping Grae mapping methods 2nd 3rd 4th mapping UVs 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th textures alignment 2nd applying 2nd 3rd checkered 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th viewing in Maya 2nd 3rd 4th 5th thighs, Kila optimizing weight painting 2nd 3rd 4th thumbs 2nd 3rd Time Slider 2nd 3rd 4th 5th toes Grae 2nd 3rd 4th 5th 6th 7th Kila 2nd 3rd 4th 5th 6th tongue adding control to 2nd 3rd Grae Kila 2nd positioning between teeth weights 2nd 3rd torso, Grae adding muscles adjusting vertices creating detaching body parts from 2nd 3rd shape of 2nd stitching arms/legs to 2nd torso, Kila animating 2nd 3rd 4th 5th 6th basic shapes 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th creating 2nd creating basic (primitive) 2nd deleting half of 2nd optimizing 2nd 3rd positioning 2nd reducing for levels of detail 2nd 3rd 4th 5th removing arms from 2nd 3rd removing legs from UVs 2nd 3rd 4th weight painting 2nd 3rd 4th 5th welding breasts to TransferSurfaceInfo.mll plug-in 2nd transforms, freezing 2nd transparency 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th [See also alpha maps] Trax Editor 2nd 3rd 4th triangles converting to quads 2nd removing texture painting 2nd triangulation 2nd triceps 2nd tutorials 2nd 3rd |
|