Table of Contents


introduction to game programming with c++
Introduction to Game Programming with C++
byAlan Thorn
Wordware Publishing 2007 (392 pages)
ISBN:9781598220322

Exploring the world of game development with a focus on C++, this book explans the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games.

Table of Contents
Introduction to Game Programming with C++
Introduction
Chapter 1 - Mathematics-The Language of Numbers
Chapter 2 - Algebra
Chapter 3 - The Pictures of Mathematics
Chapter 4 - C++ and Programming
Chapter 5 - The Basics of C++
Chapter 6 - Variables, Constants, and Arrays
Chapter 7 - Controlling Program Flow
Chapter 8 - Pointers
Chapter 9 - Functions
Chapter 10 - Data Structures and Classes
Chapter 11 - Memory Allocation and Strings
Chapter 12 - File I/O and Command-Line Arguments
Chapter 13 - Algorithms
Chapter 14 - Game Programming
Chapter 15 - 2D Games and ClanLib
Chapter 16 - ClanLib-Core Classes
Chapter 17 - ClanLib-Scene Management
Chapter 18 - 3D Games and OGRE 3D
Chapter 19 - Exploring OGRE 3D
Chapter 20 - Other Gaming Libraries-Install and Sound
Afterword
Appendix A - Trigonometric Table
Appendix B - Degrees to Radians
Appendix C - ClanLib Key Codes
Appendix D - OGRE Key Codes
Appendix E - C++ Keywords
Appendix F - Recommended Reading
Index
List of Figures



Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net