Chapter 14: Game Programming


Overview

The previous chapter covered some fundamentals that were not only important to game programming specifically, but important to developing any software using C++. From this chapter onward, this book considers C++ in the context of games only rather than the language and its general applications. In so doing we will focus more specifically on game related issues, both 2D and 3D games. Overall, this chapter covers the following topics:

  • DirectX

  • OpenGL

  • SDL

  • ClanLib

  • OGRE 3D

  • BASS

  • OpenAL

  • FMOD




Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

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