13.3 Conclusion


13.3 Conclusion

This chapter contains the kind of information I wished I'd have paid more attention to when I began to make my first few games because it would have saved me a lot of hard work. When people sit down and think about how to make a game, they often consider the kinds of graphics to use, the sorts of levels to be encountered, and the types of enemies players must face. It's easy to get lost in the excitement of creativity and forget that games need ways of storing and sorting data. For this reason, it's easy to underestimate the importance of the subjects considered in this chapter. Once you begin to program a game beyond the superficial levels, you will notice the common problem of data storage and organization rearing its ugly head. If you are well versed in lists, heaps, and sorting, however, you will be in a better position than most to handle these sorts of problems.




Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

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