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C++ Network Programming, Volume I: Mastering Complexity with ACE and Patterns
C++ Network Programming, Volume I: Mastering Complexity with ACE and Patterns
ISBN: 0201604647
EAN: 2147483647
Year: 2002
Pages: 65
Authors:
Douglas C. Schmidt
,
Stephen D. Huston
BUY ON AMAZON
Main Page
Table of content
Copyright
Foreword
About This Book
Intended Audience
Structure and Content
Related Material
Acknowledgments
Chapter 1. Object-Oriented Frameworks for Network Programming
1.1 An Overview of Object-Oriented Frameworks
1.2 Comparing Software Development and Reuse Techniques
1.3 Applying Frameworks to Network Programming
1.4 A Tour through the ACE Frameworks
1.5 Example: A Networked Logging Service
1.6 Summary
Chapter 2. Service and Configuration Design Dimensions
2.1 Service and Server Design Dimensions
2.2 Configuration Design Dimensions
2.3 Summary
Chapter 3. The ACE Reactor Framework
3.1 Overview
3.2 The ACE_Time_Value Class
3.3 The ACE_Event_Handler Class
3.4 The ACE Timer Queue Classes
3.5 The ACE_Reactor Class
3.6 Summary
Chapter 4. ACE Reactor Implementations
4.1 Overview
4.2 The ACE_Select_Reactor Class
4.3 The ACE_TP_Reactor Class
4.4 The ACE_WFMO_Reactor Class
4.5 Summary
Chapter 5. The ACE Service Configurator Framework
5.1 Overview
5.2 The ACE_Service_Object Class
5.3 The ACE_Service_Repository Classes
5.4 The ACE_Service_Config Class
5.5 Summary
Chapter 6. The ACE Task Framework
6.1 Overview
6.2 The ACE_Message_Queue Class
6.3 The ACE_Task_Class
6.4 Summary
Chapter 7. The ACE Acceptor-Connector Framework
7.1 Overview
7.2 The ACE_Svc_Handler Class
7.3 The ACE_Acceptor Class
7.4 The ACE_Connector Class
7.5 Summary
Chapter 8. The ACE Proactor Framework
8.1 Overview
8.2 The Asynchronous IO Factory Classes
8.3 The ACE_Handler Class
8.4 The Proactive Acceptor-Connector Classes
8.5 The ACE_Proactor Class
8.6 Summary
Chapter 9. The ACE Streams Framework
9.1 Overview
9.2 The ACE_Module Class
9.3 The ACE_Stream Class
9.4 Summary
Glossary
Bibliography
C++ Network Programming, Volume I: Mastering Complexity with ACE and Patterns
ISBN: 0201604647
EAN: 2147483647
Year: 2002
Pages: 65
Authors:
Douglas C. Schmidt
,
Stephen D. Huston
BUY ON AMAZON
Java for RPG Programmers, 2nd Edition
Arrays And Vectors
Threads
Database Access
More Java
Appendix B Mixing RPG And Java
Cisco IOS Cookbook (Cookbooks (OReilly))
Booting over the Network
Fast Switching and CEF
Using an Internal T1 CSU/DSU
Changing the Default Log Facility
XML-Formatted Log Messages
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 1. Put a Map on It: Mapping Arbitrary Locations with Online Services
Hack 28. Experiment with Different Cartographic Projections
Hack 52. Show Your Waypoints on Aerial Photos with Terrabrowser
Conclusion
Hacks 78-86
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 30. Monitor Wireless Links in Linux with Wavemon
Hack 45. Forward Ports over SSH
Hack 61. Unwire Your Pistol Mouse
Hack 76. Build an Online Community in Your Offline Neighborhood
Hack 98. Align Antennas at Long Distances
Junos Cookbook (Cookbooks (OReilly))
Managing Routers with Similar Configurations
Logging
Creating Static Routes
Disabling OSPF on an Interface
Load-Balancing BGP Traffic
FileMaker 8 Functions and Scripts Desk Reference
Get(LayoutViewState)
Get(SystemPlatform)
GetAsBoolean()
WeekOfYearFiscal()
Date Calculations
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