Chapter 10. Motion in Two and Three Dimensions

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KEY TOPICS

  • Using vectors

  • Projectiles

  • Visualization Experience

Now that we've discussed 1D motion extensively, I'm sure you're wondering how these equations extend to two and three dimensions. It all comes back to vectors. If you're a little rusty on dealing with vectors, you might want to revisit Chapter 4, "Vector Operations," for a quick review. As soon as you feel confident performing vector operations, you'll be amazed at how simple the transition from 1D to 2D and 3D really is!

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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