index_T

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tangent   [See also trigonometric functions]2nd   [See also arctangent]
       defining (example 3.5)   2nd   3rd  
       trigonometric identity  
tangential acceleration   2nd  
       Wheel of Fortune example 14.5   2nd  
tangential velocity   2nd   3rd   4th   5th   6th  
       example 14.4   2nd  
terminal side (angles)   2nd  
theorems
       conservation of momentum theorem   2nd   3rd   4th  
               elastic collisions (example 13.9)   2nd   3rd  
               example 13.7   2nd  
                perfectly inelastic collisions (example 13.8)   2nd  
               self-assessment   2nd   3rd  
       impulse-momentum theorem   2nd   3rd   4th  
               example 13.6   2nd  
       system of linear equations  
       work-energy theorem   2nd   3rd   4th  
               example 12.5   2nd   3rd  
time component of projectiles   2nd  
time conversion (example 7.3)   2nd  
torque   2nd  
total force   [See net force]
transformations   [See also affine transformations]
translations   2nd   3rd   4th  
       2D translation by addition  
       2D translation by addition (example 6.1)   2nd   3rd  
       2D translation by multiplication  
       2D translation by multiplication (example 6.3)   2nd   3rd  
       3D translation by addition  
       3D translation by addition (example 6.2)   2nd   3rd  
       3D translation by multiplication  
       3D translation by multiplication (example 6.4)   2nd   3rd  
       self-assessment   2nd  
               solutions  
transpose  
       matrices   2nd   3rd   4th   5th  
               example 5.10  
               example 5.12   2nd  
               of vectors (example 5.11)  
               self-assessment   2nd  
transposing
       combo matrices   2nd   3rd   4th  
triangles   [See also right triangles ]
trigonometic functions
       graphing sine and cosine   2nd   3rd   4th  
               compacting sine wave horizontally (example 3.9)   2nd  
               compacting sine wave vertically (example 3.11)   2nd  
               stretching sine wave horizontally (example 3.8)   2nd  
               stretching sine wave vertically (example 3.10)   2nd  
trigonometric functions   2nd   3rd   4th   5th   6th   7th   8th   9th  
       cosine usage (example 3.6)   2nd   3rd  
       defining sine, cosine, and tangent (example 3.5)   2nd   3rd  
       for frequently used angles  
       inverse functions  
               angle between objects   2nd  
               arctangent usage (example 3.7)   2nd   3rd  
       lookup tables   2nd  
       math.h library (C++)   2nd   3rd  
               inverse trigonometric functions   2nd   3rd  
       on scientific calculator  
       self-assessment   2nd  
               solutions  
trigonometric identities  
       negative angles   2nd  
               verifying (example 3.12)  
       self-assessment   2nd  
               solutions  
       sum and difference identities for cosine   2nd  
               example 3.15  
               example 3.16  
       sum and difference identities for sine   2nd  
               example 3.13  
               example 3.14  
       tangent and cotangent  
       unit circle   2nd   3rd   4th   5th  
troubleshooting   [See also debugging]

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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