Chapter5.Drawing and Printing

team bbl


Chapter 5. Drawing and Printing

This chapter introduces the idea of the device context, generalizing the concept of a drawing surface such as a window or a printed page. We will discuss the available device context classes and the set of "drawing tools" that wxWidgets provides for handling fonts, color, line drawing, and filling. Next we describe a device context's drawing functions and how to use the wxWidgets printing framework. We end the chapter by briefly discussing wxGLCanvas, which provides a way for you to draw 3D graphics on your windows using OpenGL.

    team bbl



    Cross-Platform GUI Programming with wxWidgets
    Cross-Platform GUI Programming with wxWidgets
    ISBN: 0131473816
    EAN: 2147483647
    Year: 2005
    Pages: 262

    flylib.com © 2008-2017.
    If you may any questions please contact us: flylib@qtcs.net