Premiere® 6.5 Fundamentals |
By Dennis Chominsky |
| |
Publisher | : New Riders Publishing |
Pub Date | : January 16, 2003 |
ISBN | : 0-1300-8276-7 |
Pages | : 360 |
| Copyright |
| | About the Author |
| | About the Tech Editors |
| | Acknowledgments |
| | A Message from New Riders |
| | | Visit Our Web Site: www.newriders.com |
| | | Email Us from Our Web Site |
|
| | Introduction |
| | | The Fundamentals |
| | | Looking Toward the Future |
| | | Expanding Applications |
| | | Summing It Up |
|
| | Chapter 1. Starting and Maintaining a Project |
| | | Load Project Settings Window |
| | | New Project Settings Window |
| | | Saving Project Settings |
| | | Quick Reference Settings Viewer |
| | | Starting a New Project or Working with an Existing Project |
| | | Organization Through Bins |
| | | Create a Unique Naming Structure |
| | | It's More Than Just a Name |
| | | Searching Through the Stats |
| | | Utilizing Bins in More Than One Project |
| | | Save, Save, and Resave |
| | | Safeguard Yourself with Auto Save and Archives |
| | | So Where Are These Files Kept, Anyway? |
| | | Archiving Project Files and Related Media |
| | | Moving Files: Working Cross-Platform |
| | | Deleting Files |
| | | Summary |
|
| | Chapter 2. Source Material: Getting It into Premiere |
| | | Copyright Issues: Don't Break the Law |
| | | Online Versus Offline |
| | | Digital Media Versus Analog Media |
| | | Types of Formats |
| | | The Basics of Video Levels |
| | | Working with Digital Source Material |
| | | Working with Analog Source Material |
| | | Capturing Audio Only |
| | | Comparing Audio File Size to Quality |
| | | Importing Still Graphics |
| | | Importing Sequential Files |
| | | Summary |
|
| | Chapter 3. Editing Fundamentals |
| | | Working with the Workspace |
| | | Monitors: Single View or Dual Mode |
| | | The Concept of Editing: Insert and Overlay |
| | | The Concept of Lift Versus Extract |
| | | One-, Two-, and Three-Point Editing Techniques |
| | | Saving Time When Selecting Source Clips |
| | | Storyboard Editing: Automate to Timeline |
| | | Stacking Up Clips |
| | | Viewing More Than One Track |
| | | Using the Navigator Window |
| | | Using the History Window |
| | | Maneuvering Around with Markers |
| | | Preview Before You Edit with Gang |
| | | Getting Rid of Unwanted Source Footage |
| | | Summary |
|
| | Chapter 4. Fine Tuning Using Trim Mode |
| | | The Art of Trimming |
| | | Entering Trim Mode |
| | | How Trim Mode Works |
| | | Controls in Trim Mode |
| | | Trimming One Side of an Edit |
| | | Trimming Both Sides of an Edit |
| | | Ripple Versus Roll: Trimming Without Trim Mode |
| | | Trimming Down Timeline Clips from the Source Monitor |
| | | Locking Tracks to Avoid Synchronization Problems |
| | | Holding That Clip in Place |
| | | Getting Creative with Split Edits |
| | | Summary |
|
| | Chapter 5. Adding the Right Transition |
| | | The Transitions Palette |
| | | Adding the Default Transition |
| | | Customizing the Transitions Palette |
| | | Adjusting Transition Settings |
| | | Checkerboarding: Using A/B Track Editing for Transitions |
| | | Single-Layer Editing Mode: Automatic Checkerboarding |
| | | Deciding Which Transition to Use |
| | | The Simple Art of the Cut |
| | | Smoothing Out Edit Points with Dissolves |
| | | Transitions Don't Appear Correctly |
| | | There's Not Enough Source Footage |
| | | Using Gradient Wipe Transitions |
| | | Using Moving Video Clips to Disguise Edit Points |
| | | Using Graphic Images for Transitions |
| | | Incorporating Third-Party Transitions |
| | | Summary |
|
| | Chapter 6. Image Manipulation Within Timeline Segments |
| | | The Effects Palettes |
| | | Effect Controls: Adjusting the Parameters |
| | | Hiding and Removing Effects |
| | | Layering Multiple Effects on a Single Clip |
| | | Using Keyframes to Customize Effects |
| | | Animating a Clip with Motion |
| | | Using Keyframes to Set Transparency |
| | | Fading in and Fading Out |
| | | Capturing the Moment with Freeze Frames |
| | | Controlling the Speed at Which the World Moves |
| | | Changing Speeds at the Source |
| | | Fix It in the Mix |
| | | Video Levels 101 |
| | | What You See Might Not Be What You Get |
| | | Getting Just the Right Color (Correction) |
| | | Hue and Saturation |
| | | Changing the Color Balance Over Time |
| | | Highlighting a Single Color |
| | | Do You Have It in Another Color? |
| | | Various Results with Filters |
| | | Working in 3D Space |
| | | Summary |
|
| | Chapter 7. Getting Creative with Keys |
| | | What Is an Alpha Channel? |
| | | Types of Alpha Channels |
| | | Extreme Contrast for Image Separation |
| | | Using Luminance Keys with Non-Black-and-White Images |
| | | Using Color to Key Images |
| | | Chroma Key Fundamentals |
| | | Clothing and Props are "Key" |
| | | Image Matte Keys for Cookie-Cutter Effects |
| | | Creating Images for Matte Keys |
| | | Creating Soft-Edge Keys |
| | | |
| | | Using Animated Mattes to Track the Key |
| | | Using Any Moving Video as Your Matte Key |
| | | Summary |
|
| | Chapter 8. Audio Sweetening for Perfection |
| | | Working with Audio Files |
| | | Understanding Digital Audio Quality |
| | | Displaying Audio Properties |
| | | Layering Audio Tracks |
| | | Monitoring Audio Tracks |
| | | Labeling Tracks for Clarity |
| | | Adjusting Clip Volume with Gain Control |
| | | Mixing with the Audio Console |
| | | Grouping Sliders Using the Gang Feature |
| | | Adjusting Audio Gain Using Rubber Banding |
| | | Editing with the Help of Audio Waveform Display |
| | | Panning Audio to Enhance Stereo Effect |
| | | Cross-Fading Audio |
| | | Split Edits: Audio Cross-Fades with Linked Video Clips |
| | | Keeping Sync |
| | | Working with Sync Locks |
| | | Audio Filters for Mastering Your Sound |
| | | Audio Tip of the Day: Room Tone |
| | | Summary |
|
| | Chapter 9. The New Abobe Title Designer |
| | | A Whole New Look |
| | | Creating a New Title |
| | | From Creation to Implementation |
| | | Working with Existing Text |
| | | Using Text from Other Projects |
| | | Applying Text Attributes |
| | | Quick-Set Style Settings |
| | | Nontraditional Typing |
| | | Premiere's New Design Templates |
| | | Bringing in a Sample Frame |
| | | Creating Rolling and Crawling Titles |
| | | Animating Your Text |
| | | Creating Graphic Objects in Title Tool |
| | | Outside Help with Edit Original |
| | | One Last Tip: Third-Party Help for Quick and Easy Titles |
| | | Summary |
|
| | Chapter 10. Outputting Your Work |
| | | Prep Your Tape |
| | | Creating a Countdown in Premiere |
| | | Building Your Own Custom Countdown |
| | | Outputting DV Using FireWire |
| | | Outputting to Tape Without Deck Control |
| | | Outputting to Tape Using Deck Control |
| | | Convergence: Exporting for Multimedia and the Internet |
| | | Adobe's New MPEG Encoder |
| | | Batch Processing: All at Once |
| | | Markers: Adding Links and Chapters |
| | | Exporting Still Images or Image Sequences |
| | | EDLs: How to "Read" a Movie |
| | | Summary |
|
| | Appendix A. About DVDs |
| | | The DVDit Process |
| | | File Formats |
| | | Exporting Audio and Video from Premiere for DVD |
| | | Customizing Export Options with Advanced Parameters |
| | | Using Photoshop to Create Graphic Menus and Buttons |
| | | Starting a New Project |
| | | Importing Media into DVDit Themes |
| | | Putting It All Together |
| | | Adding Text and Titles |
| | | Using Test Simulation Mode |
| | | Monitor Project Settings |
| | | Wrapping It Up |
|
| | Index |