Introduction


Overview

image from book
Dried Shrub

Learning Objectives

  • State the purpose and use of design patterns

  • Explain why design patterns are a form of knowledge reuse

  • Describe the purpose of the Factory pattern

  • Describe how to create a factory class that loads other classes by class name

  • Describe the purpose of the Singleton pattern

  • Describe the purpose of the Command pattern

  • Describe the purpose of the Model-View-Controller (MVC) pattern

  • Describe how to dynamically load a class into the JVM by name using the Class.forName() method

  • Combine the MVC, Factory, Singleton, and Command patterns to formulate flexible application architectures

  • Demonstrate your ability to utilize design patterns in your programs




Java For Artists(c) The Art, Philosophy, and Science of Object-Oriented Programming
Java For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
ISBN: 1932504052
EAN: 2147483647
Year: 2007
Pages: 452

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