In Brief

We covered the rest of the mesh types in this chapter, including

  • Simplification meshes

  • Progressive meshes

  • Patch meshes

In our next chapter, we will explore some of the other classes in the extensions library, including lines, environment maps, and rendering to textures.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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