Part II: Intermediate Graphics Concepts

 

7 Using Advanced Mesh Features

 

8 Understanding Resources

 

9 Using the Other Mesh Types

 

10 Using the Helper Classes



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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