[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] SendComplete event SendFlags enumeration DirectPlay sessions ServerInformation event servers initializing dedicated server session setup lost events 2nd sessions connecting to 2nd 3rd 4th 5th 6th 7th 8th 9th event handlers joining user detection 2nd 3rd 4th sessions, peer-to-peer actions in 2nd 3rd 4th 5th 6th 7th 8th 9th 10th sessions, peer-to-peer connections host migration lost 2nd 3rd 4th 5th SessionTerminated event SetEffects method SetPosition method SetTexture function SetTexture method SetupCamera function Boolean variable and Shader Model 2.0 Texture Blend listing shader programs HLSL and rendering techniques 2nd 3rd 4th shaders diffuse lighting shader specular highlighting and inputs outputs shiny objects. [See specular highlighting] simplification mesh creating simplification meshes KeyPress event handler SimplificationMesh object simplifying meshes 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th single threading devices forcing use skeletal animation bone offset matrices setup GenerateSkinnedMesh method indexed meshes, bone animation 2nd 3rd 4th 5th 6th 7th 8th MeshContainer class missing variables sound 3D space and 2nd 3rd 4th 5th effects and 2nd 3rd 4th 5th hardware shared static loading 2nd 3rd 4th 5th 6th 7th 8th 9th 10th playing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th sound. [See also DirectSound namespace] specular highlighting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th constants flow control and per-pixel transform spheres left-handed coordinate system splitting meshes 2nd 3rd 4th 5th rendering split meshes Sprite class 2nd 3rd 4th 5th 6th 7th sprites animatin DirectDraw 2nd 3rd 4th 5th animation 2nd 3rd 4th 5th updates 2nd drawing DirectDraw positioning rendering 2nd 3rd 4th 5th 6th 7th rotating size updates DirectDraw updating velocity states devices static buffers static sound loading 2nd 3rd 4th 5th 6th 7th 8th 9th 10th playing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th statistics, network 2nd 3rd 4th 5th 6th stock objects meshes subsets meshes surfaces non-square rendering to 2nd 3rd 4th 5th 6th swap chains 2nd 3rd SwapEffect member swizzling SystemGuid object devices |