In Brief

  • Switching to full-screen mode.

  • Rendering sprites.

  • Rendering animated sprites.

In the next chapter we will look at each of the items covered in this chapter, only DirectDraw will be used instead.



Managed DirectX 9 Graphics and Game Programming, Kick Start
Managed DirectX 9 Kick Start: Graphics and Game Programming
ISBN: B003D7JUW6
EAN: N/A
Year: 2002
Pages: 180
Authors: Tom Miller

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