There is no end to the making of instructional design models. There are new ones being invented literally every day. Therefore, it should be stated here unequivocally that there is no one best or correct model. Rigid adherence to any particular methodology would be self-defeating. Models are rules of thumb (heuristics), guidelines to help one through a process, and as such they should be customized to the business situation at hand and taken in that spirit.
There are two types of models for the design and development of instructional systems, the first being the traditional ADDIE model developed for classroom design, the second being an expanded version, tailored
Even though ADDIE has been in use for over a half century, it still provides a solid and useful model for building classroom training. It consists of the following five straightforward steps. (These will be defined in more detail in the
Analysis
Design
Development
Implementation
Evaluation
The Web launched the world's first truly dynamic learning environment, enabling continuous learning systems in which courses could be
Figure 1:
The Web Model— Dimension 7— Designing and Developing a Course or Curriculum.
The discovery phase of instructional design equates to the analysis phase of ADDIE. It consists of evidence-gathering:
Current business problem
Future business goal
Gap between current and desired performance
Profile of target audience
Analysis of job being performed
Identification of the training solution
Identification of delivery medium (classroom, Web, etc.) and infrastructure considerations
Identification of team
Budget and timeline constraints
Measurement of success for the training
The product of the discovery phase is an analysis report or "scoping" document, a brief summary document that sizes the problem and integrates the findings. It is
See also Needs Assessment Performance Improvement and Performance Consulting
The design phase consists of outlining the course and includes two subphases: an initial broad outline called the "high-level" design, and a more specific one called the "detailed" design document. Again, this phase is carried out by the instructional designer or writer on the project, in conjunction with the rest of the team, which might include the subject matter expert, a representative from the target audience, and a project manager.
High-Level Design
. Sometimes called macro-design, this phase produces an outline that gives a bird's eye view of the course, including business goals, learning objectives, target audience, chief topics, types of tests or certifications involved, timeline, and budget. This outline adds more detail now that the budget and timeline have been approved, and fine-tunes the scoping document
Detailed-Level Design.
Sometimes called micro-design, this phase produces an outline that adds detailed content to the previous outline's skeletal structure. Topics are broken out into subtopics (units, lessons, modules), learning objectives into sub-objectives (knowledge, skills, and attitudes), and tests into subtests. All
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Content designing a course is very similar to database design, for both jobs demand that the designer be an information architect. Experienced instructional designers, for instance, much like database designers, often
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This phase, sometimes called rapid or iterative (repeated) prototyping, is more frequently used for software projects than for classrooms. It test-
The development phase consists of writing the course if it is classroom training, or of scripting, graphic-designing, and programming if it is a Web course. Because of the
Alpha Version : First draft
Beta Version : Second draft
Testing
: Quality assurance testing, validation of the course and any
Pilot : Pilot-testing the course; in the case of classrooms, this can include train-the-trainer sessions
Final : Final revision and sign-off
A word about team involvement during this phase. Classroom courses are developed by a professional writer, who is sometimes the same person as the instructional designer. In the case of Web courses, development is carried out by a team consisting of a writer, an HTML programmer, a graphics designer, and a database programmer. In the case of video, the team would consist of a writer, production crew (shooting), and post-production staff (editing).
This phase, consisting of duplication and distribution (classroom) or installing and configuring (Web), designates the launch or deployment of the course—to classrooms, Webscreens, or video
This phase
Level 1: Evaluating the course (how to improve the course)
Level 2: Evaluating knowledge of what was taught (e.g., tests and certifications)
Level 3: Evaluating application of course to on-the-job (transfer to the real world)
Level 4: Evaluating financial impact of course on the business (ROI and bottom-line profit)
The duplication phase applies what you learned on this project to future projects, duplicating lessons learned to other courses in the curriculum. This phase is added to the static ADDIE model because of the dynamic nature of the Web curriculum, the ease with which content can be centrally updated and redeployed virtually overnight. This final Phase 7 then flows back into Phase 1 again—"discovery" for the
See also Lessons Learned