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Part I: Game Programming Fundamentals
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Chapter List
Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
The CISSP and CAP Prep Guide: Platinum Edition
Access Control
Cryptography
Operations Security
Initiation of the System Authorization Process
Appendix D The Information System Security Engineering Professional (ISSEP) Certification
WebLogic: The Definitive Guide
Clusters and Replicated Persistence
JMS
EJBs and Clustering
Security
XML
MySQL Cookbook
Date-Based Sorting
Getting ENUM and SET Column Information
Using Patterns to Match Dates or Times
Identifying and Removing Unattached Records
Introduction
Twisted Network Programming Essentials
Downloading a Web Page
Installing SOAP Libraries
Sharing Python Objects with Perspective Broker
Downloading Messages from an IMAP Mailbox
Providing IMAP Access to Mailboxes
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 30. Monitor Wireless Links in Linux with Wavemon
Hack 32. Track 802.11 Frames in Ethereal
Hack 76. Build an Online Community in Your Offline Neighborhood
Hack 81. Use a Windows-Only Wireless Card in Linux
Hacks 8393: Introduction
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
Getting Faster to Get Better Why You Need Both Lean and Six Sigma
Success Story #2 Bank One Bigger… Now Better
Phase 1 Readiness Assessment
Phase 3 Mobilization
Designing World-Class Services (Design for Lean Six Sigma)
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