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Part I: Game Programming Fundamentals
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Chapter List
Chapter 1: Game Programming is Wacky Because...
Chapter 2: What's in a Game?
Chapter 3: "Dumb Stuff" all Game Programmers Should Know
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Practical Intrusion Analysis: Prevention and Detection for the Twenty-First Century: Prevention and Detection for the Twenty-First Century
Understanding Intrusion Detection
Snort
NFR Security
Policy and Procedures
Security Business Issues
Mastering Delphi 7
Visual Controls
From COM to COM+
Delphis Database Architecture
Web Programming with IntraWeb
Appendix C Free Companion Books on Delphi
Twisted Network Programming Essentials
Monitoring Download Progress
Web Services and RPC
Calling XML-RPC Functions
Posting a Message to an NNTP Server
Managing Multiple Services
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Social Actors
Credibility and Computers
The Ethics of Persuasive Technology
Captology Looking Forward
File System Forensic Analysis
Analysis Basics
Server-based Partitions
Analysis Tools
The Big Picture
Summary
Digital Character Animation 3 (No. 3)
Conclusion
Posing the Body Naturally
Animating Walks
Chapter Eight. Animal Motion
Conclusion
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