Chapter 7. Developing Your Application

[ LiB ]

Chapter 7. Developing Your Application

This chapter continues with the development of the 3D environment. As I said in the previous chapter, you still need to take a few more steps before you can begin rendering. This chapter will convey more information pertaining to setting up a 3D rendering environment. You will design the materials, primitives, objects, and the scene in this chapter. The scene will be the final data structure that encapsulates all lights, objects, and methods . You are going to design a data buffer to store the rendered information into a medium of storage for later output to a file or memory. Let's begin constructing the required classes. The code for this chapter will be located in path /Book Code/Chapter 07/Common .

[ LiB ]


Focus On Photon Mapping
Focus On Photon Mapping (Premier Press Game Development)
ISBN: 1592000088
EAN: 2147483647
Year: 2005
Pages: 128
Authors: Marlon John

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net