Wrapping Up

[ LiB ]

Wrapping Up

There are a variety of techniques that you can achieve using photon mapping and the algorithm can do so much more than was presented in this book. I hope this book gives you a good idea of how to implement photon mapping from a practical perspective. If it has, my job was successful.

This book isn't as easy as reading a DirectX or game programming book; there is lots of undiscovered territory that must be uncovered and explained. The best way to begin to learn more about anything is to search for it on the Web. Search for "photon mapping" in google.com, yahoo.com, infoseek.com, or any search engine to get a start.

This book attempted to give you the basic knowledge you need to implement your own photon-mapping algorithm. The code in this book can be easily changed to a scattering algorithm you are more comfortable with. The scattering algorithm you choose is up to you. For example, if you wanted to maximize speed using photon mapping you would use a simple scattering algorithm.

The photon mapping code is mostly written in C because I want people to understand the algorithm without knowing much about C++. I leave it up to you to take this information and create your own 3D application. When you are done creating your application, please send it to me at photonmapping@yahoo.com. I am open to any questions you have. Thank you for spending your quality time with me.

Marlon John

[ LiB ]


Focus On Photon Mapping
Focus On Photon Mapping (Premier Press Game Development)
ISBN: 1592000088
EAN: 2147483647
Year: 2005
Pages: 128
Authors: Marlon John

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