This final chapter shows you how to finish your character controls by cleaning up and optimizing all the icon channels. You then learn how to consolidate all those channels into a character node that will make it easier to animate your rig. In addition, you are introduced to two animation methods: setting key poses, and using the autokey to animate in a straightforward manner. You also learn how to combine both methods through the use of animation passes. Finally, you learn to simplify and streamline the animation by separating your character controls into multiple rigs of varying complexity. |