Part VII. Conclusion

As the last practical application of AI technology to deathmatch games, this part brings together all the existing capabilities within the same architecture. This produces a believable animat capable of rivaling human players in a realistic fashion. Such worthy rivals provide more entertainment to players than bots using classical game AI.



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net