| Maya® 5 Fundamentals |
| By Garry Lewis, Jim Lammers |
| | |
| Publisher | : New Riders Publishing |
| Pub Date | : January 23, 2004 |
| ISBN | : 0-7357-1372-3 |
| Pages | : 600 |
| Slots | : 1.0 | |
| | Copyright |
| | | About the Authors |
| | | About the Technical Reviewers |
| | | Acknowledgments |
| | | | Individual Acknowledgments, Garry Lewis |
| | | | Individual Acknowledgments, Jim Lammers |
|
| | | Tell Us What You Think |
| | | Introduction |
| | | | A Brief History of How Maya Came to Be |
| | | | What Is Maya? |
| | | | Who Should Read This Book? |
| | | | How This Book Is Organized |
| | | | Conventions Used in This Book |
| | | | Movies on the CD-ROM: How to Play Them and Use Them |
| | | | Maya and Hardware |
| | | | About Maya Personal Learning Edition ( PLE ) |
| | | | Maya Complete Versus Maya Unlimited: What More Would You Get? |
| | | | Help Within Maya |
| | | | This Book's Web Site and Author Contact Information |
| | | | A Last Note |
|
| | | Part I: A Quick-Start Guide to Maya |
| | | | Chapter 1. Pre-Maya: A Primer |
| | | | In This Chapter |
| | | | Color Basics |
| | | | Image Composition |
| | | | Lighting 101 |
| | | | Cameras and Perspective |
| | | | Computer Graphics Primer |
| | | | Going Further |
| | | | Summary |
|
| | | | Chapter 2. A Tour of Maya |
| | | | In This Chapter |
| | | | Maya Overview |
| | | | The Maya Interface |
| | | | The Hotbox |
| | | | Summary |
|
| | | | Chapter 3. Maya Interaction |
| | | | In This Chapter |
| | | | Creating Objects |
| | | | Selecting Objects |
| | | | Transforming Objects |
| | | | Duplicating Objects |
| | | | Deleting Objects |
| | | | Pivot Points |
| | | | Temporary Snapping |
| | | | Hierarchy |
| | | | Displaying Objects |
| | | | Summary |
|
| | | | Chapter 4. Diving In: Your First Animation |
| | | | In This Chapter |
| | | | Starting a New Project |
| | | | Creating Scene Elements for Your Project |
| | | | Summary |
|
|
| | | Part II: Maya Basics |
| | | | Chapter 5. Modeling with Polygons |
| | | | In This Chapter |
| | | | Customizing the Interface and Loading Hotkeys |
| | | | Sculpting with Polygons |
| | | | Building a Lobby Entrance Interior |
| | | | Summary |
|
| | | | Chapter 6. Polygon Character and Subdivision Surfaces Modeling |
| | | | In This Chapter |
| | | | Modeling a Human Head |
| | | | Summary |
|
| | | | Chapter 7. More Subdivision Surfaces Modeling |
| | | | In This Chapter |
| | | | Summary |
|
| | | | Chapter 8. Modeling with NURBS |
| | | | In This Chapter |
| | | | What Are NURBS? |
| | | | Summary |
|
| | | | Chapter 9. Materials |
| | | | In This Chapter |
| | | | Materials Overview |
| | | | A Tour of Hypershade |
| | | | Basic Material Types |
| | | | Material Settings |
| | | | Adding Basic Materials to Your Office Lobby |
| | | | Texture Mapping |
| | | | 3D Paint: Interactive Texturing |
| | | | Bump Mapping |
| | | | Summary |
|
| | | | Chapter 10. Lighting |
| | | | In This Chapter |
| | | | Why Is Lighting Important? |
| | | | Available Light Types in Maya |
| | | | Shadows in Maya |
| | | | Common Light Attributes |
| | | | Summary |
|
| | | | Chapter 11. Animation Basics |
| | | | In This Chapter |
| | | | The Animation Tools and Interface |
| | | | Types of Animation |
| | | | Using the Graph Editor |
| | | | Playblasting Your Animation |
| | | | Summary |
|
| | | | Chapter 12. Character Animation |
| | | | In This Chapter |
| | | | What Is Character Animation? |
| | | | Creating Skeletons |
| | | | Inverse Kinematics |
| | | | Skinning |
| | | | Animating Your Character |
| | | | Building Repetitive Motion with Trax |
| | | | Blend Shape Animation |
| | | | Summary |
|
| | | | Chapter 13. Cameras and Rendering |
| | | | In This Chapter |
| | | | Cameras |
| | | | Previewing with Playblast |
| | | | Rendering an Animation |
|
|
| | | Part III: Going Further with Maya |
| | | | Chapter 14. Paint Effects |
| | | | In This Chapter |
| | | | Paint Effects Overview |
| | | | Working with Strokes |
| | | | Summary |
|
| | | | Chapter 15. Particle Systems and Dynamics |
| | | | In This Chapter |
| | | | Rigid-Body Dynamics |
| | | | Particles |
| | | | Soft-Body Dynamics |
| | | | Summary |
|
| | | | Chapter 16. Your Next Steps: Efficiency and Artistry |
| | | | In This Chapter |
| | | | Why Is It Taking So Long to Render? |
| | | | Batch Rendering in Maya |
| | | | Workflow Enhancements |
| | | | Compositing |
| | | | Installing Third-Party Plug-Ins, Materials, and Scripts |
| | | | Creating Your Own Material Libraries |
| | | | Parting Thoughts |
| | | | On Techniques |
| | | | On Starting a Career in Animation |
| | | | Summary |
|
|
| | | Part IV: Appendixes |
| | | | Appendix A. Maya Headstart for max Users |
| | | | Differences in Viewport Navigation |
| | | | Differences in the Control Interface |
| | | | Differences in Viewport Mode and Layout |
| | | | Differences in Working with Objects |
| | | | Differences in Creating and Editing Models |
| | | | Differences in Scene Organization |
| | | | Differences in Modeling Aids |
| | | | Differences in Lighting |
| | | | Differences in Materials |
| | | | Differences in Creating Animation |
| | | | Differences in Previewing and Rendering |
| | | | Post Effects |
| | | | Environmental Effects |
| | | | Scripting |
| | | | Particles and Dynamics |
| | | | Import/Export from Maya to max |
|
| | | | Appendix B. Maya Headstart for LightWave Users |
| | | | Global Differences |
| | | | Differences in Viewport Navigation |
| | | | Differences in the Control Interface |
| | | | Differences in Creating and Editing Models |
| | | | Differences in Lighting |
| | | | Differences in Materials |
| | | | Differences in Creating Animation |
| | | | Differences in Previewing and Rendering |
| | | | Post Effects |
| | | | Import/Export from LightWave to Maya |
|
|
| | | Colophon |
| | | Book Images |
| | | Artist Renderings |
| | | Index |