Maya® 5 Fundamentals |
By Garry Lewis, Jim Lammers |
| |
Publisher | : New Riders Publishing |
Pub Date | : January 23, 2004 |
ISBN | : 0-7357-1372-3 |
Pages | : 600 |
Slots | : 1.0 | |
| | Copyright |
| | About the Authors |
| | About the Technical Reviewers |
| | Acknowledgments |
| | | Individual Acknowledgments, Garry Lewis |
| | | Individual Acknowledgments, Jim Lammers |
|
| | Tell Us What You Think |
| | Introduction |
| | | A Brief History of How Maya Came to Be |
| | | What Is Maya? |
| | | Who Should Read This Book? |
| | | How This Book Is Organized |
| | | Conventions Used in This Book |
| | | Movies on the CD-ROM: How to Play Them and Use Them |
| | | Maya and Hardware |
| | | About Maya Personal Learning Edition ( PLE ) |
| | | Maya Complete Versus Maya Unlimited: What More Would You Get? |
| | | Help Within Maya |
| | | This Book's Web Site and Author Contact Information |
| | | A Last Note |
|
| | Part I: A Quick-Start Guide to Maya |
| | | Chapter 1. Pre-Maya: A Primer |
| | | In This Chapter |
| | | Color Basics |
| | | Image Composition |
| | | Lighting 101 |
| | | Cameras and Perspective |
| | | Computer Graphics Primer |
| | | Going Further |
| | | Summary |
|
| | | Chapter 2. A Tour of Maya |
| | | In This Chapter |
| | | Maya Overview |
| | | The Maya Interface |
| | | The Hotbox |
| | | Summary |
|
| | | Chapter 3. Maya Interaction |
| | | In This Chapter |
| | | Creating Objects |
| | | Selecting Objects |
| | | Transforming Objects |
| | | Duplicating Objects |
| | | Deleting Objects |
| | | Pivot Points |
| | | Temporary Snapping |
| | | Hierarchy |
| | | Displaying Objects |
| | | Summary |
|
| | | Chapter 4. Diving In: Your First Animation |
| | | In This Chapter |
| | | Starting a New Project |
| | | Creating Scene Elements for Your Project |
| | | Summary |
|
|
| | Part II: Maya Basics |
| | | Chapter 5. Modeling with Polygons |
| | | In This Chapter |
| | | Customizing the Interface and Loading Hotkeys |
| | | Sculpting with Polygons |
| | | Building a Lobby Entrance Interior |
| | | Summary |
|
| | | Chapter 6. Polygon Character and Subdivision Surfaces Modeling |
| | | In This Chapter |
| | | Modeling a Human Head |
| | | Summary |
|
| | | Chapter 7. More Subdivision Surfaces Modeling |
| | | In This Chapter |
| | | Summary |
|
| | | Chapter 8. Modeling with NURBS |
| | | In This Chapter |
| | | What Are NURBS? |
| | | Summary |
|
| | | Chapter 9. Materials |
| | | In This Chapter |
| | | Materials Overview |
| | | A Tour of Hypershade |
| | | Basic Material Types |
| | | Material Settings |
| | | Adding Basic Materials to Your Office Lobby |
| | | Texture Mapping |
| | | 3D Paint: Interactive Texturing |
| | | Bump Mapping |
| | | Summary |
|
| | | Chapter 10. Lighting |
| | | In This Chapter |
| | | Why Is Lighting Important? |
| | | Available Light Types in Maya |
| | | Shadows in Maya |
| | | Common Light Attributes |
| | | Summary |
|
| | | Chapter 11. Animation Basics |
| | | In This Chapter |
| | | The Animation Tools and Interface |
| | | Types of Animation |
| | | Using the Graph Editor |
| | | Playblasting Your Animation |
| | | Summary |
|
| | | Chapter 12. Character Animation |
| | | In This Chapter |
| | | What Is Character Animation? |
| | | Creating Skeletons |
| | | Inverse Kinematics |
| | | Skinning |
| | | Animating Your Character |
| | | Building Repetitive Motion with Trax |
| | | Blend Shape Animation |
| | | Summary |
|
| | | Chapter 13. Cameras and Rendering |
| | | In This Chapter |
| | | Cameras |
| | | Previewing with Playblast |
| | | Rendering an Animation |
|
|
| | Part III: Going Further with Maya |
| | | Chapter 14. Paint Effects |
| | | In This Chapter |
| | | Paint Effects Overview |
| | | Working with Strokes |
| | | Summary |
|
| | | Chapter 15. Particle Systems and Dynamics |
| | | In This Chapter |
| | | Rigid-Body Dynamics |
| | | Particles |
| | | Soft-Body Dynamics |
| | | Summary |
|
| | | Chapter 16. Your Next Steps: Efficiency and Artistry |
| | | In This Chapter |
| | | Why Is It Taking So Long to Render? |
| | | Batch Rendering in Maya |
| | | Workflow Enhancements |
| | | Compositing |
| | | Installing Third-Party Plug-Ins, Materials, and Scripts |
| | | Creating Your Own Material Libraries |
| | | Parting Thoughts |
| | | On Techniques |
| | | On Starting a Career in Animation |
| | | Summary |
|
|
| | Part IV: Appendixes |
| | | Appendix A. Maya Headstart for max Users |
| | | Differences in Viewport Navigation |
| | | Differences in the Control Interface |
| | | Differences in Viewport Mode and Layout |
| | | Differences in Working with Objects |
| | | Differences in Creating and Editing Models |
| | | Differences in Scene Organization |
| | | Differences in Modeling Aids |
| | | Differences in Lighting |
| | | Differences in Materials |
| | | Differences in Creating Animation |
| | | Differences in Previewing and Rendering |
| | | Post Effects |
| | | Environmental Effects |
| | | Scripting |
| | | Particles and Dynamics |
| | | Import/Export from Maya to max |
|
| | | Appendix B. Maya Headstart for LightWave Users |
| | | Global Differences |
| | | Differences in Viewport Navigation |
| | | Differences in the Control Interface |
| | | Differences in Creating and Editing Models |
| | | Differences in Lighting |
| | | Differences in Materials |
| | | Differences in Creating Animation |
| | | Differences in Previewing and Rendering |
| | | Post Effects |
| | | Import/Export from LightWave to Maya |
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|
| | Colophon |
| | Book Images |
| | Artist Renderings |
| | Index |