Table of Contents


  
• Table of Contents
• Index
• Examples
Maya® 5 Fundamentals
By Garry Lewis, Jim Lammers
 
Publisher: New Riders Publishing
Pub Date: January 23, 2004
ISBN: 0-7357-1372-3
Pages: 600
Slots: 1.0   
Copyright
   About the Authors
   About the Technical Reviewers
   Acknowledgments
      Individual Acknowledgments, Garry Lewis
      Individual Acknowledgments, Jim Lammers
   Tell Us What You Think
   Introduction
      A Brief History of How Maya Came to Be
      What Is Maya?
      Who Should Read This Book?
      How This Book Is Organized
      Conventions Used in This Book
      Movies on the CD-ROM: How to Play Them and Use Them
      Maya and Hardware
      About Maya Personal Learning Edition ( PLE )
      Maya Complete Versus Maya Unlimited: What More Would You Get?
      Help Within Maya
      This Book's Web Site and Author Contact Information
      A Last Note
    Part I:  A Quick-Start Guide to Maya
      Chapter 1.  Pre-Maya: A Primer
      In This Chapter
      Color Basics
      Image Composition
      Lighting 101
      Cameras and Perspective
      Computer Graphics Primer
      Going Further
      Summary
      Chapter 2.  A Tour of Maya
      In This Chapter
      Maya Overview
      The Maya Interface
      The Hotbox
      Summary
      Chapter 3.  Maya Interaction
      In This Chapter
      Creating Objects
      Selecting Objects
      Transforming Objects
      Duplicating Objects
      Deleting Objects
      Pivot Points
      Temporary Snapping
      Hierarchy
      Displaying Objects
      Summary
      Chapter 4.  Diving In: Your First Animation
      In This Chapter
      Starting a New Project
      Creating Scene Elements for Your Project
      Summary
    Part II:  Maya Basics
      Chapter 5.  Modeling with Polygons
      In This Chapter
      Customizing the Interface and Loading Hotkeys
      Sculpting with Polygons
      Building a Lobby Entrance Interior
      Summary
      Chapter 6.  Polygon Character and Subdivision Surfaces Modeling
      In This Chapter
      Modeling a Human Head
      Summary
      Chapter 7.  More Subdivision Surfaces Modeling
      In This Chapter
      Summary
      Chapter 8.  Modeling with NURBS
      In This Chapter
      What Are NURBS?
      Summary
      Chapter 9.  Materials
      In This Chapter
      Materials Overview
      A Tour of Hypershade
      Basic Material Types
      Material Settings
      Adding Basic Materials to Your Office Lobby
      Texture Mapping
      3D Paint: Interactive Texturing
      Bump Mapping
      Summary
      Chapter 10.  Lighting
      In This Chapter
      Why Is Lighting Important?
      Available Light Types in Maya
      Shadows in Maya
      Common Light Attributes
      Summary
      Chapter 11.  Animation Basics
      In This Chapter
      The Animation Tools and Interface
      Types of Animation
      Using the Graph Editor
      Playblasting Your Animation
      Summary
      Chapter 12.  Character Animation
      In This Chapter
      What Is Character Animation?
      Creating Skeletons
      Inverse Kinematics
      Skinning
      Animating Your Character
      Building Repetitive Motion with Trax
      Blend Shape Animation
      Summary
      Chapter 13.  Cameras and Rendering
      In This Chapter
      Cameras
      Previewing with Playblast
      Rendering an Animation
    Part III:  Going Further with Maya
      Chapter 14.  Paint Effects
      In This Chapter
      Paint Effects Overview
      Working with Strokes
      Summary
      Chapter 15.  Particle Systems and Dynamics
      In This Chapter
      Rigid-Body Dynamics
      Particles
      Soft-Body Dynamics
      Summary
      Chapter 16.  Your Next Steps: Efficiency and Artistry
      In This Chapter
      Why Is It Taking So Long to Render?
      Batch Rendering in Maya
      Workflow Enhancements
      Compositing
      Installing Third-Party Plug-Ins, Materials, and Scripts
      Creating Your Own Material Libraries
      Parting Thoughts
      On Techniques
      On Starting a Career in Animation
      Summary
    Part IV:  Appendixes
      Appendix A.  Maya Headstart for max Users
      Differences in Viewport Navigation
      Differences in the Control Interface
      Differences in Viewport Mode and Layout
      Differences in Working with Objects
      Differences in Creating and Editing Models
      Differences in Scene Organization
      Differences in Modeling Aids
      Differences in Lighting
      Differences in Materials
      Differences in Creating Animation
      Differences in Previewing and Rendering
      Post Effects
      Environmental Effects
      Scripting
      Particles and Dynamics
      Import/Export from Maya to max
      Appendix B.  Maya Headstart for LightWave Users
      Global Differences
      Differences in Viewport Navigation
      Differences in the Control Interface
      Differences in Creating and Editing Models
      Differences in Lighting
      Differences in Materials
      Differences in Creating Animation
      Differences in Previewing and Rendering
      Post Effects
      Import/Export from LightWave to Maya
   Colophon
   Book Images
   Artist Renderings
   Index


Maya 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2006
Pages: 198

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