[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] Absolute Entry mode (Numeric Input tool) accessing help system marking menus from Hotkey Editor renderers action and perspective Active Shade add-ons installing adding selections 2nd additive colors adjusting grid max vs. Maya Adobe Systems advertising, use of Maya in Alias, founding of Alias|Wavefront batch rendering license compatibility list Studio Tools aligning objects max vs. Maya alignment boxes, creating alpha channels 2nd 3rd Alt+1 (resize movie player) Alt+g hotkey (Graph Editor) Alt+mouse button (change view) ambient light description of angle of view 2nd 3rd animating camera 2nd fish 2nd 3rd 4th 5th 6th 7th ocean 2nd 3rd animation [See also skinning] binding characters to skeletons 2nd 3rd 4th character overview of walking cycle 2nd 3rd 4th 5th 6th 7th character animation description of facial Blend Shapes deformer and 2nd 3rd 4th 5th 6th overview of general approach to 2nd 3rd 4th hierarchy and Lightwave vs. Maya 2nd max vs. Maya 2nd skeletons creating 2nd 3rd 4th 5th 6th 7th 8th handles and control objects, adding 2nd 3rd 4th 5th 6th 7th 8th Trax feature overview of walking cycle 2nd 3rd 4th animators as artists route to Maya skills needed for antialiasing max vs. Maya antialiasing quality rendering time and antitragus applying cylindrical mapping planar mapping coordinates architectural animation architectural projects sketching rough drawing of Area lights scaling arm joings, leveling armature array duplication art classes Artisan tool sand, painting shape of with 2nd 3rd assigning actions to hotkeys 2nd to Shelf assigning imported materials asterisk (*) wildcard Attribute Editor Blinn material overview of 2nd 3rd reusing Dmaps in Spans UV display Tessellation section Auto Key feature enabling overview of turning off automatic mapping Automation Toolbox MELscript AVI format axes 2nd transforming objects and |