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Since the floating-point values have been discussed, it is now time to discuss some of the operations that can be performed with them, such as bit masking and comparisons.
Why would someone wish to generate a bit mask for a floating-point number? Due to the nature of the mantissa and exponential bits, a floating-point value can be manipulated.
Workbench Files: \Bench\x86\chap14\ project \ platform
project | platform |
3D (Special) \vsf3d\ | \vc6 |
4vec (Special) \qvsf3d\ | \vc.net |