sales of games. See also online business models
Aggregator Sales model
general discussion, 131, 132, 136
Java 2 Micro Edition (J2ME), 143
RealOne Arcade, 153–154
Wireless Application Protocol (WAP), 140
Carrier Sales model, 131, 132, 143
combined models, 153–157
Direct Sales model
application of, 147–148, 151–152
general discussion, 131–132, 136–137, 145–146
Java 2Micro Edition (J2ME), 143
Wireless Application protocol (WAP), 139–140
retail entities, role of, 28–32, 36–38, 48, 145–147
sales strategies, 235–236
statistics, retail, 36
traditional retail models, 145–147
unique selling points (USPs), 189, 190
virtual communities, 149–152
Web & retail sales, 3, 147–148
sales pitch
misconceptions of, 10–11
pitching defined, 185
preparation, 187–189
presentation, 193–194, 196–201
schedule and budget, 191–192
types of deals, 186–187
sales strategies, 235–236
Samu Games, 150–151
San, Jez, 70
Sapet, Christian, 68
Sarbakan, 40
schedules, 10, 168–169
Schoback, Kathy, 3, 15–32
Schreiner, Ole, 273
SCi, 70–71, 72, 73, 74, 75
SCORE (Service Corps of Retired Executives), 123
Second March , 68, 69
Sega, 20, 69
Sega Dreamcast, 27
Sellers, Michael, 243, 245–258
sequels to games, 53
service aggregators, 136, 140, 143. See also Aggregator Sales model
Service Corps of Retired Executives (SCORE), 123
Shanghai Second Dynasty, 264, 268
shelf keeping units (SKU), 190
Shiflett, James, 148
shipping of finished game, 21
Short Message Service Centers (SMSC), 133
Short Message Service (SMS), 131, 132–136
Siege of Avalon, 148
Silicon Graphics, 24
Silicon Graphics OpenGL API, 25
Simis, 69
Simutronics, 276
Sinister Games, 71
Sloper, Thomas, 117, 243, 261–270
Small Business Administration (SBA), 121, 122
Small Business Development Center (SBDC), 122
Sony, 69
Sony Playstation 2, 18, 20, 26, 191
Splinter Design, 72
spoofing, 237
Square USA, 66
staffing issues
creating job descriptions, 107–109
finding, 109–110
interviewing, 113–115
screening, 110–112
skills verification, 112–113
Stainless Software, 72
Stanton, Grant, 107–116
statements
financial statements, pro forma, 101–103
profits and losses statements, 43, 121
statistics, retail, 36
SteppenWolf, 40
stock markets, role of, 74–75
Strategy First, 45, 50–51
strategy guides, 266
Striker, 70
success, defined, 5
Surfas, Mark, 156, 157