Index_P


P

Park, Andrew, 177, 178, 179, 180

Particle Systems, 72

PartnerMatch service, WirelessDeveloper, 142

Path Interactive, 68

PC Gamer, 67

PC platform, 24–26, 49, 191

PC publishers, 20–22

per-character polygon count, 19

Perkins, Terri L., 273–282

permission to create game, 26

personality types, of managers, 60–61

Pfeifer, Borut, 173, 203–208

Philips and Chargeurs, 68

phone home registration method, 237

Pinpoint Fuel Developer Program, 134

Pinpoint Networks Incorporated, 134–135

piracy, 236–238

pitching. See also marketing

defined, 185

preparation, 187–189

presentation, 193–194, 196–201

schedule and budget, 191–192

types of deals, 186–187

Pivotal Games, 72

Pixo Inc., 139

platform, choosing, 190

platform, of games, 11, 38

platform holders, 24–28

playtesting of games, 21

Pontifex, 88

porting process, 269

post-production stage of game development, 255–257, 261, 270

Powell, Jay, 174, 221–232

Predator, 263

pre-production documents, 251, 262

pre-production stage of game development

box & docs process, 267–268

concept development, 246–248

console games, 267

convergent iteration, 248–249

design documents, 251, 262

goals of, 250–252

licenses, 262–264

marketing, 264–267

ports, 269

quality assurance, 268–269

press releases

following up, 180–182

releasing, 179–180

writing, 175–179

price reductions, 52

pricing of games, 236

private investors, 129

PR Newswire, 180

process specialists, 160–161

producer, role of, 47–48, 55–64

production hierarchy, 58–59

production stage of game development, 252–255, 261, 269

product path, entity positions, 16

product types, 187

profitability of projects, 45–47

profitability ratio defined, 46

profits and losses statements, 43, 121

pro forma financial statements, 101–103

project, defined, 61

proof of concept demos, 189

prototyping contracts, 186

public relations, 23, 175–184

publisher/developer relationship, 12

publisher funding, 127–128

publishers

characteristics of, 6–8, 11, 12, 20–22

choosing, 194–196

country-by-country model of publishing, 221, 223, 228–232

follow-up, 200–201

models for distributing titles, 221

PC, 20–22

pitching, 196–200 (See also pitching)

publisher funding, 127–128

publishing contracts, 9–10, 187

responsibilities of, 21, 30–31, 37, 43–53

risks of, 43–45

publishing contracts, 9–10, 187. See also contracts

Pure, 72

Pyro Studios, 72




Secrets of the Game Business
Secrets of the Game Business (Game Development Series)
ISBN: 1584502827
EAN: 2147483647
Year: 2005
Pages: 275

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