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As described previously, the goal of a system is to produce a measurable outcome. In the case of most games, that outcome will be
For most game systems, however, producing a winner or winners is the end goal. At defined intervals either the players (in the case of a nondigital game) or the system, check to see if a winning state has been achieved. If it has, the system resolves and the game is over.
There are a number of ways to determine outcome, but the structure of the final outcome will always be
In addition to the player interaction patterns described on page 44, the outcome is determined by the nature of the game objective. A game that defines its objective based on points will most
Chess is what we call a 'zero-sum' game. By this we mean that if we count a win as +1 and a loss as a -1, then the sum for any outcome is 'zero.' In chess one player wins (+1) and one player loses (-1). No matter which player wins, the sum is always zero.
But many games are not zero-sum games. Ranking systems, statistics, multiple objectives all create outcomes without cutthroat competition. Look at the games you play: what types of
Figure 3.36:
Civilization III ranking screen
Exercise 3.12: Outcome
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These formal elements, when set in motion, create what we recognize as a game. As we've seen throughout this chapter, there are many possible combinations of these elements that work to create a wide variety of experiences. By understanding how these elements work together and thinking about new ways of combining these elements, you can invent new types of gameplay for your
Exercise 3.13: Revise Rules and Procedures
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The rules and procedures of backgammon are
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Exercise 4.1: Making Checkers Dramatic
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The game of checkers is very abstract: there is no story, no
For this exercise,
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We've seen how formal elements work together to create the experience we recognize as a game, but now let's
One way to create more engaging games is to study how these elements work to create engagement and how they've been used in othergames-as well as other media. Your exploration of these dramatic elements and traditional tools can help you to think of new ideas and new situations for your own designs.
Exercise 4.2: Dramatic Games
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Name five games that you find dramatically interesting. What is it about those games that you find compelling?
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