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Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162
Authors:
Tracy Fullerton
,
Chris Swain
,
Steven Hoffman
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Summary
Message Queue Operations
Semaphore Class
Peeking at Data
Summary
Documenting Software Architectures: Views and Beyond
P.1. The Role of Architecture
Publish-Subscribe Style
Client-Server Style
What to Document
Architecture Glossary and Acronym List
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Setting the Routers Time
Traffic Shaping
Configuring a Simple DDR Connection
ping
Quick Reference
An Introduction to Design Patterns in C++ with Qt 4
Constructors
Function Declarations
The Qt XML Module
Review Questions
Review Questions
User Interfaces in C#: Windows Forms and Custom Controls
Creating Usable Interfaces
Designing with Classes and Tiers
Forms
MDI Interfaces and Workspaces
GDI+ Basics
Digital Character Animation 3 (No. 3)
Design Styles
Surface Types
Facial Rigging
Insects and Spiders
Chapter Ten. Directing and Filmmaking
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