Shared References

After you have been through an experience with the NPCs, especially an intense one, you'll feel part of the group when one of the NPCs references that experience. Shared references are allusions made to current or past events or to information that the entire group understands.

An Example from a Hypothetical Game

As always, you can layer techniques for a fuller effect. In this cinematic example, Good-Natured Teasing, Bam-Bam Dialogue, and Shared References are all used to show Group Bonding.

 In a modern-day war in a country like  Afghanistan, you're in a fox hole with your  guys: Granger, Lee, and Steadman. Steadman's searching for the enemy with his binoculars:    GRANGER (to Steadman, who's looking through    binoculars): Hey dogface...    LEE (to Granger): You insulting dogs again?    GRANGER: You're holdin' 'em backwards.    LEE: I think he's still in shock from...    STEADMAN (looking though the binocs): Found     'em!    GRANGER: Where?!    STEADMAN (grabs his gun, moves out): Love to    tell you, but I'd probably explain it     backwards.    Granger and Lee exchange looks. They    scramble out of the foxhole to catch up with     Steadman, and you follow. 

Lee's mention of Steadman being in shock from something is the technique of referring to past shared experiences.

Also, if teasing is a form of bonding and showing affection employed by the group, they should also tease you, the player, especially when you screw up.

Of course this means more lines of NPC dialogue, triggered by a number of possible circumstances you might find yourself in.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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