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Chapter 2: From Source File to Executable File
Figure 2.1: Compilation and linking
Figure 2.2: Layout of a C/C++ source program and static objects
Figure 2.3: Object module structure
Figure 2.4: Object module (simplified) of the sample program
Figure 2.5: Creation of load module
Figure 2.6: Loading and memory mapping
Figure 2.7: From source program to its "placement" in memory during execution
Figure 2.8: Dynamic memory allocation
Chapter 3: Variables and Objects; Pointers and Addresses
Figure 3.1: Overflow
Figure 3.2: A structure improperly placed in memory
Figure 3.3: A structure properly placed in memory with the use of padding
Figure 3.4: A pointer points to a memory location
Figure 3.5: A pointer points to a "virtual data container"
Figure 3.6: What is the value stored in the four bytes starting at address 802340?
Figure 3.7: Looking through
char*
" glasses " at a
char
virtual data container
Figure 3.8: Looking through
short*
"glasses" at a
short
virtual data container
Figure 3.9: Looking through
int*
"glasses" at an
int
virtual data container
Figure 3.10: Looking through
float*
"glasses" at a
float
virtual data container
Chapter 4: Dynamic Allocation and Deallocation of Memory
Figure 4.1: Two- tier memory management
Figure 4.2: Fragment of a binary tree
Figure 4.3: Node
c
was extended but has not moved
Figure 4.4: Node
c
was extended and has moved
Chapter 5: Functions and Function Calls
Figure 5.1: Flow of control during function calls
Figure 5.2: A general activation frame
Chapter 6: One-Dimensional Arrays and Strings
Figure 6.1: Concept of one-dimensional array
Figure 6.2: Accessing a one-dimensional array via a pointer
Figure 6.3: Representation of the
int x[6]
array
Figure 6.4: The array
x
is accessible from the function
doit()
Figure 6.5: Dynamic array (Exercise 6.8)
Chapter 7: Multi-Dimensional Arrays
Figure 7.1: Visualization of the two-dimensional array
x
Figure 7.2: The row-major storing format of a two-dimensional array
x
Figure 7.3: The "slice" when the first index is fixed as 1
Figure 7.4: The "slice" when the second index is fixed as 2
Figure 7.5: The "slice" when the third index is fixed as 2
Figure 7.6: Dynamically created two-dimensional array
p
Chapter 8: Classes and Objects
Figure 8.1: An object and its encapsulation
Figure 8.2: Memory allocation for
sample
Figure 8.3: Memory allocation for global
sample
and
sample1
Figure 8.4: Memory allocation for local
sample
Chapter 9: Linked Data Structures
Figure 9.1: A node with
'a'
stored in it
Figure 9.2: A compacted node with
'a'
stored in it
Figure 9.3: Compacted tree from the example
Figure 9.4: Compacted tree from the example after relativization
Chapter 10: Memory Leaks and Their Debugging
Figure 10.1: Modifying a C program in order to trace memory leaks
Figure 10.2: Modifying a C program that has an external object code in order to trace memory leaks
Chapter 11: Programs in Execution: Processes and Threads
Figure 11.1: Command-line argument structure for
prog Arg1 Ar2
Figure 11.2: Command-line argument structure for
prog A B3 C45
Figure 11.3: A single thread of execution
Figure 11.4: Two different threads of execution
Appendix One: Hanoi Towers Puzzle
Figure A.1: Hanoi towers puzzle
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Memory as a Programming Concept in C and C++
ISBN: 0521520436
EAN: 2147483647
Year: 2003
Pages: 64
Authors:
Frantisek Franek
BUY ON AMAZON
Metrics and Models in Software Quality Engineering (2nd Edition)
Fundamentals of Measurement Theory
Defect Removal Effectiveness and Quality Planning
Cost Effectiveness of Phase Defect Removal
The Exponential Model
Concluding Remarks
VBScript Programmers Reference
What VBScript Is and Isn™t!
The Scripting Runtime Objects
Windows Script Components
Remote Scripting
Appendix G The Windows Script Host Object Model
Introduction to 80x86 Assembly Language and Computer Architecture
Parts of a Computer System
Elements of Assembly Language
String Operations
Appendix A Hexadecimal/ASCII conversion
Appendix B Useful MS-DOS Commands
Cisco CallManager Fundamentals (2nd Edition)
Overview of Station Device Features Supported by CallManager
Overview of Circuit-Switched Interfaces
Meet-Me Conferencing
Understanding Field Data in CDRs
Appendix A. Feature List
The Java Tutorial: A Short Course on the Basics, 4th Edition
Numbers
Questions and Exercises
Working with Random Access Files
Overview of the Swing API
What about Thread.destroy?
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
Computers as Persuasive Social Actors
Increasing Persuasion through Mobility and Connectivity
The Ethics of Persuasive Technology
Captology Looking Forward
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