As we saw in Example 12-9, the Stroke class converts a line-drawing operation into an area-filling operation by taking the Shape whose outline is to be drawn and returning a stroked shape that represents the outline itself. Because Stroke is such a simple interface, it is relatively easy to implement custom Stroke classes that perform interesting graphical effects. Example 12-17 includes four custom Stroke implementations that it uses along with a simple BasicStroke object to produce the output shown in Figure 12-12. Figure 12-12. Special effects with custom Stroke classesYou should pay particular attention to the ControlPointsStroke and SloppyStroke implementations. These classes are interesting because they use a PathIterator object to break a shape down into its component line and curve segments (just the opposite of what was done in the Spiral class shown in Example 12-15). These two custom Stroke classes also use the GeneralPath class of java.awt.geom to build a custom shape out of arbitrary line and curve segments (which shows how closely linked the GeneralPath class and the PathIterator interface are). Example 12-17. CustomStrokes.javapackage je3.graphics; import java.awt.*; import java.awt.geom.*; import java.awt.font.*; /** A demonstration of writing custom Stroke classes */ public class CustomStrokes implements GraphicsExample { static final int WIDTH = 750, HEIGHT = 200; // Size of our example public String getName( ) {return "Custom Strokes";} // From GraphicsExample public int getWidth( ) { return WIDTH; } // From GraphicsExample public int getHeight( ) { return HEIGHT; } // From GraphicsExample // These are the various stroke objects we'll demonstrate Stroke[ ] strokes = new Stroke[ ] { new BasicStroke(4.0f), // The standard, predefined stroke new NullStroke( ), // A Stroke that does nothing new DoubleStroke(8.0f, 2.0f), // A Stroke that strokes twice new ControlPointsStroke(2.0f), // Shows the vertices & control points new SloppyStroke(2.0f, 3.0f) // Perturbs the shape before stroking }; /** Draw the example */ public void draw(Graphics2D g, Component c) { // Get a shape to work with. Here we'll use the letter B Font f = new Font("Serif", Font.BOLD, 200); GlyphVector gv = f.createGlyphVector(g.getFontRenderContext( ), "B"); Shape shape = gv.getOutline( ); // Set drawing attributes and starting position g.setColor(Color.black); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g.translate(10, 175); // Draw the shape once with each stroke for(int i = 0; i < strokes.length; i++) { g.setStroke(strokes[i]); // set the stroke g.draw(shape); // draw the shape g.translate(140,0); // move to the right } } } /** * This Stroke implementation does nothing. Its createStrokedShape( ) * method returns an unmodified shape. Thus, drawing a shape with * this Stroke is the same as filling that shape! **/ class NullStroke implements Stroke { public Shape createStrokedShape(Shape s) { return s; } } /** * This Stroke implementation applies a BasicStroke to a shape twice. * If you draw with this Stroke, then instead of outlining the shape, * you're outlining the outline of the shape. **/ class DoubleStroke implements Stroke { BasicStroke stroke1, stroke2; // the two strokes to use public DoubleStroke(float width1, float width2) { stroke1 = new BasicStroke(width1); // Constructor arguments specify stroke2 = new BasicStroke(width2); // the line widths for the strokes } public Shape createStrokedShape(Shape s) { // Use the first stroke to create an outline of the shape Shape outline = stroke1.createStrokedShape(s); // Use the second stroke to create an outline of that outline. // It is this outline of the outline that will be filled in return stroke2.createStrokedShape(outline); } } /** * This Stroke implementation strokes the shape using a thin line, and * also displays the end points and Bezier curve control points of all * the line and curve segments that make up the shape. The radius * argument to the constructor specifies the size of the control point * markers. Note the use of PathIterator to break the shape down into * its segments, and of GeneralPath to build up the stroked shape. **/ class ControlPointsStroke implements Stroke { float radius; // how big the control point markers should be public ControlPointsStroke(float radius) { this.radius = radius; } public Shape createStrokedShape(Shape shape) { // Start off by stroking the shape with a thin line. Store the // resulting shape in a GeneralPath object so we can add to it. GeneralPath strokedShape = new GeneralPath(new BasicStroke(1.0f).createStrokedShape(shape)); // Use a PathIterator object to iterate through each of the line and // curve segments of the shape. For each one, mark the endpoint and // control points (if any) by adding a rectangle to the GeneralPath float[ ] coords = new float[6]; for(PathIterator i=shape.getPathIterator(null); !i.isDone( );i.next( )) { int type = i.currentSegment(coords); Shape s = null, s2 = null, s3 = null; switch(type) { case PathIterator.SEG_CUBICTO: markPoint(strokedShape, coords[4], coords[5]); // falls through case PathIterator.SEG_QUADTO: markPoint(strokedShape, coords[2], coords[3]); // falls through case PathIterator.SEG_MOVETO: case PathIterator.SEG_LINETO: markPoint(strokedShape, coords[0], coords[1]); // falls through case PathIterator.SEG_CLOSE: break; } } return strokedShape; } /** Add a small square centered at (x,y) to the specified path */ void markPoint(GeneralPath path, float x, float y) { path.moveTo(x-radius, y-radius); // Begin a new sub-path path.lineTo(x+radius, y-radius); // Add a line segment to it path.lineTo(x+radius, y+radius); // Add a second line segment path.lineTo(x-radius, y+radius); // And a third path.closePath( ); // Go back to last moveTo position } } /** * This Stroke implementation randomly perturbs the line and curve segments * that make up a Shape, and then strokes that perturbed shape. It uses * PathIterator to loop through the Shape and GeneralPath to build up the * modified shape. Finally, it uses a BasicStroke to stroke the modified * shape. The result is a "sloppy" looking shape. **/ class SloppyStroke implements Stroke { BasicStroke stroke; float sloppiness; public SloppyStroke(float width, float sloppiness) { this.stroke = new BasicStroke(width); // Used to stroke modified shape this.sloppiness = sloppiness; // How sloppy should we be? } public Shape createStrokedShape(Shape shape) { GeneralPath newshape = new GeneralPath( ); // Start with an empty shape // Iterate through the specified shape, perturb its coordinates, and // use them to build up the new shape. float[ ] coords = new float[6]; for(PathIterator i=shape.getPathIterator(null); !i.isDone( );i.next( )) { int type = i.currentSegment(coords); switch(type) { case PathIterator.SEG_MOVETO: perturb(coords, 2); newshape.moveTo(coords[0], coords[1]); break; case PathIterator.SEG_LINETO: perturb(coords, 2); newshape.lineTo(coords[0], coords[1]); break; case PathIterator.SEG_QUADTO: perturb(coords, 4); newshape.quadTo(coords[0], coords[1], coords[2], coords[3]); break; case PathIterator.SEG_CUBICTO: perturb(coords, 6); newshape.curveTo(coords[0], coords[1], coords[2], coords[3], coords[4], coords[5]); break; case PathIterator.SEG_CLOSE: newshape.closePath( ); break; } } // Finally, stroke the perturbed shape and return the result return stroke.createStrokedShape(newshape); } // Randomly modify the specified number of coordinates, by an amount // specified by the sloppiness field. void perturb(float[ ] coords, int numCoords) { for(int i = 0; i < numCoords; i++) coords[i] += (float)((Math.random( )*2-1.0)*sloppiness); } } |