Chapter 5: Game Play


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Overview

In Chapter 4 we created a small game, Emaga4. Well, not really a game—more of a really simple virtual reality simulation. We created a few important modules to get the ball rolling.

In this chapter we'll build on that humble beginning and grow toward something with some game play challenge in it, called Emaga5. There will be some tasks to perform (goals) and some things to make those tasks just that much harder (dramatic tension).

To make this happen we'll have to add a fair number of new control modules, modify some of the existing ones, and reorganize the folder tree somewhat. We'll do that in reverse order, starting with the reorganization.




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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