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Chapter 1: Introduction to 3D Game Development
Some Popular Retail 3D Games and Their Genres
Chapter 2: Introduction to Programming
grep? What Kind of Name Is That?
Special Find Characters
Typeless? Forward Declarations? Huh?
Chapter 4: Game Programming
Namespaces
Packages, Add-ons, Mods, and Modules
Debugging Scripts Using the trace() Function
Chapter 5: Game Play
Profile Sizing Settings: horizSizing and vertSizing
Chapter 7: Common Scripts
What's a CRC Value, and Why Should I Care?
Chapter 12: Terrains
Establishing Terrain Sizes
Chapter 13: Introduction to Modeling with MilkShape
MilkShape Plug-Ins
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3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197
Authors:
Kenneth C(Kenneth C. Finney) Finney
BUY ON AMAZON
A+ Fast Pass
Domain 1 Installation, Configuration, and Upgrading
Domain 3 Preventive Maintenance
Domain 6 Basic Networking
Domain 1 Operating System Fundamentals
Domain 3 Diagnosing and Troubleshooting
SQL Hacks
Date Handling
Hack 51. Display Rows As Columns
Hack 61. Set Security Based on Rows
Hack 74. Compare and Synchronize Tables
Hack 81. Build Decision Tables
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Local Area Network (LAN) Technologies
Internet Group Management Protocol (IGMP)
Internet Protocol Version 6 (IPv6)
Transmission Control Protocol (TCP) Basics
Internet Information Services (IIS) and the Internet Protocols
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
Boolean (Logical) Values
Client 3Query Processing
Preparing Visual Studio
Installing PostgreSQL
Arranging for PostgreSQL Startup and Shutdown
File System Forensic Analysis
Bibliography
Application Category
Directory Entries
Other Topics
Directory Entries
Java All-In-One Desk Reference For Dummies
Welcome to Java
Java Programming Basics
Using Recursion
Swinging into Swing
Creating Applets
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