Flylib.com
List of Tables
Previous page
Table of content
Next page
Chapter 2: Introduction to Programming
Table 2.1: UltraEdit-Style grep Syntax
Table 2.2: UNIX-Style grep Syntax
Table 2.3: Torque Script Keywords
Table 2.4: Torque Script Operators
Table 2.5: Relational Operators
Table 2.6: Logical Operator Truth Tables
Chapter 4: Game Programming
Table 4.1: Torque Script String Formatting Codes
Table 4.2: Emaga4 Avatar Properties
Table 4.3: Emaga4 Navigation Keys
Chapter 5: Game Play
Table 5.1: Basic Movement Functions
Table 5.2: Emaga5 Avatar Properties
Table 5.3: Emaga5 Game Key Bindings
Chapter 6: Network
Table 6.1: Default Player Event Control Triggers
Table 6.2: Connection Request Rejection Codes
Table 6.3: Selected GuiScrollCtrl Properties
Chapter 7: Common Scripts
Table 7.1: OpenGL Settings
Table 7.2: Common Code Functions
Chapter 8: Introduction to Textures
Table 8.1: Texture Dialog Box Settings
Table 8.2: Paint Brush Tool Options
Table 8.3: Paint Brush Special Brush Options
Table 8.4: Selection Tool Options
Chapter 9: Skins
Table 9.1: Torque Show Tool Navigation Commands
Table 9.2: Torque Racing Demo Controls
Table 9.3: Air Brush Settings
Table 9.4: Flesh-Tone RGB Settings
Table 9.5: Hair Color RGB Settings
Table 9.6: Jacket Color RGB Settings
Table 9.7: Air Brush Settings
Chapter 10: Creating GUI Elements
Table 10.1: Tool Bar Button Functions
Table 10.2: GUI Editor Keyboard Commands
Chapter 12: Terrains
Table 12.1: Terrain Characteristics
Table 12.2: Elevation RGB Values
Table 12.3: Terrain Sizes
Table 12.4: Brush Sizes
Chapter 13: Introduction to Modeling with MilkShape
Table 13.1: UVMapper OBJ Export Options Values
Table 13.2: UVMapper BMP Export Options Values
Table 13.3: MilkShape File Menu
Table 13.4: MilkShape Edit Menu
Table 13.5: MilkShape Vertex Menu
Table 13.6: MilkShape Face Menu
Table 13.7: MilkShape Animate Menu
Table 13.8: MilkShape Tools Menu
Table 13.9: MilkShape Window Menu
Table 13.10: MilkShape Toolbox Summary
Table 13.11: Model Tab Functionality
Table 13.12: Groups Tab Functionality
Table 13.13: Materials Tab Functionality
Table 13.14: Joints Tab Functionality
Table 13.15: Keyframer Functionality
Table 13.16: Preference Choices
Table 13.17: UVMapper File Menu
Table 13.18: UVMapper Edit Menu
Table 13.19: UVMapper Help Menu
Table 13.20: UVMapper Hot Keys
Table 13.21: Planar Mapping Options
Table 13.22: Box Mapping Options
Table 13.23: Cylindrical Mapping Options
Table 13.24: Cylindrical Cap Mapping Options
Table 13.25: Spherical Mapping Options
Chapter 14: Making a Character Model
Table 14.1: Torque-Supported Animation Sequences
Table 14.2: Hero Rigging
Table 14.3: Animation Sequence Material Names
Table 14.4: Export Options
Table 14.5: Material Option Flags
Table 14.6: Mesh Option Flags
Table 14.7: Sequence Material Options
Chapter 15: Making a Vehicle Model
Table 15.1: Torque Racing Demo Controls
Chapter 17: Making Structures
Table 17.1: Torque Settings for QuArK
Chapter 18: Making the Game World Environment
Table 18.1: Volume Fog Settings
Table 18.2: Water Block Properties
Table 18.3: Terrain Editor Functions
Table 18.4: Terrain Terraform Editor Functions
Chapter 19: Creating and Programming Sound
Table 19.1: Toolbar Tools
Table 19.2: Track Panel Tools
Table 19.3: Track Types
Table 19.4: Common Sample Rates
Table 19.5: File Menu
Table 19.6: Edit Menu
Table 19.7: View Menu
Table 19.8: Project Menu
Table 19.9: Effect Menu
Table 19.10: Shortcut Keys
Chapter 21: Creating the Game Mission
Table 21.1: File Menu Commands
Table 21.2: Edit Menu
Table 21.3: Camera Menu
Table 21.4: World Menu
Table 21.5: Mouse and Keyboard Operations
Table 21.6: Gizmo Operations
Table 21.7: Terrain Editor: Brush Menu
Table 21.8: Terrain Editor: Action Menu
Table 21.9: Terraform Operations
Table 21.10: Terrain Texture Editor Placement Operations
Table 21.11: ParticleEmitterNode Properties
Table 21.12: ParticleEmitterNodeData Property
Table 21.13: ParticleEmitterData Properties
Table 21.14: ParticleData Properties
Chapter 22: The Game Server
Table 22.1: WheeledVehicleData Properties
Appendix A: The Torque Game Engine Reference
Table A.1: Torque Script Object Type Masks
Table A.2: Torque Object Methods
Table A.3: Torque Script Keywords
Table A.4: Torque Script Operators
Table A.5: Torque Script Operator Precedence
Table A.6: Torque Script Tokens
Table A.7: Torque Script String Formatting Codes
Table A.8: Torque Datablocks
Appendix C: Game Development Tool Reference
Table C.1: Linux Tool Sources on the Web
Table C.2: Macintosh Tool Sources on the Web
Appendix D: QuArK Reference
Table D.1: File Menu
Table D.2: Layout Menu
Table D.3: Edit Menu
Table D.4: Toolboxes Menu
Table D.5: Search Menu
Table D.6: Commands Menu
Table D.7: Selection Menu
Table D.8: Torque Menu
Table D.9: Toolbars Menu
Table D.10: Options Menu
Table 17.11: map2dif Supported Entities
Previous page
Table of content
Next page
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197
Authors:
Kenneth C(Kenneth C. Finney) Finney
BUY ON AMAZON
Software Configuration Management
A Practical Approach to Documentation and Configuration Status Accounting
Configuration Verification and Audit
Configuration Change Management
Appendix K Problem/Change Report
Appendix S Sample Maintenance Plan
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Overview of Java UI Toolkits and SWT/JFace
Dialogs
Other Important SWT Components
Drag and Drop and the Clipboard
Programming OLE in Windows
Building Web Applications with UML (2nd Edition)
Requirements
Use Cases
Analysis Model Structure
Activities
Software Architecture Document
Lotus Notes Developers Toolbox: Tips for Rapid and Successful Deployment
Installing the Designer Client
Design Enhancements Using LotusScript
How to Format Text in a Rich Text Object
Retrieve All Views in a Database
Display All Documents by Form Name
Ruby Cookbook (Cookbooks (OReilly))
Stripping Duplicate Elements from an Array
Getting a Reference to a Method
Listening for Changes to a Class
Adding Text to an Image
Adding Logging to Your Application
FileMaker 8 Functions and Scripts Desk Reference
Get(SystemPlatform)
Get(UseSystemFormatsState)
Get(WindowHeight)
GetAsSVG()
Radians()
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies