List of Tables


Chapter 2: Introduction to Programming

Table 2.1: UltraEdit-Style grep Syntax
Table 2.2: UNIX-Style grep Syntax
Table 2.3: Torque Script Keywords
Table 2.4: Torque Script Operators
Table 2.5: Relational Operators
Table 2.6: Logical Operator Truth Tables

Chapter 4: Game Programming

Table 4.1: Torque Script String Formatting Codes
Table 4.2: Emaga4 Avatar Properties
Table 4.3: Emaga4 Navigation Keys

Chapter 5: Game Play

Table 5.1: Basic Movement Functions
Table 5.2: Emaga5 Avatar Properties
Table 5.3: Emaga5 Game Key Bindings

Chapter 6: Network

Table 6.1: Default Player Event Control Triggers
Table 6.2: Connection Request Rejection Codes
Table 6.3: Selected GuiScrollCtrl Properties

Chapter 7: Common Scripts

Table 7.1: OpenGL Settings
Table 7.2: Common Code Functions

Chapter 8: Introduction to Textures

Table 8.1: Texture Dialog Box Settings
Table 8.2: Paint Brush Tool Options
Table 8.3: Paint Brush Special Brush Options
Table 8.4: Selection Tool Options

Chapter 9: Skins

Table 9.1: Torque Show Tool Navigation Commands
Table 9.2: Torque Racing Demo Controls
Table 9.3: Air Brush Settings
Table 9.4: Flesh-Tone RGB Settings
Table 9.5: Hair Color RGB Settings
Table 9.6: Jacket Color RGB Settings
Table 9.7: Air Brush Settings

Chapter 10: Creating GUI Elements

Table 10.1: Tool Bar Button Functions
Table 10.2: GUI Editor Keyboard Commands

Chapter 12: Terrains

Table 12.1: Terrain Characteristics
Table 12.2: Elevation RGB Values
Table 12.3: Terrain Sizes
Table 12.4: Brush Sizes

Chapter 13: Introduction to Modeling with MilkShape

Table 13.1: UVMapper OBJ Export Options Values
Table 13.2: UVMapper BMP Export Options Values
Table 13.3: MilkShape File Menu
Table 13.4: MilkShape Edit Menu
Table 13.5: MilkShape Vertex Menu
Table 13.6: MilkShape Face Menu
Table 13.7: MilkShape Animate Menu
Table 13.8: MilkShape Tools Menu
Table 13.9: MilkShape Window Menu
Table 13.10: MilkShape Toolbox Summary
Table 13.11: Model Tab Functionality
Table 13.12: Groups Tab Functionality
Table 13.13: Materials Tab Functionality
Table 13.14: Joints Tab Functionality
Table 13.15: Keyframer Functionality
Table 13.16: Preference Choices
Table 13.17: UVMapper File Menu
Table 13.18: UVMapper Edit Menu
Table 13.19: UVMapper Help Menu
Table 13.20: UVMapper Hot Keys
Table 13.21: Planar Mapping Options
Table 13.22: Box Mapping Options
Table 13.23: Cylindrical Mapping Options
Table 13.24: Cylindrical Cap Mapping Options
Table 13.25: Spherical Mapping Options

Chapter 14: Making a Character Model

Table 14.1: Torque-Supported Animation Sequences
Table 14.2: Hero Rigging
Table 14.3: Animation Sequence Material Names
Table 14.4: Export Options
Table 14.5: Material Option Flags
Table 14.6: Mesh Option Flags
Table 14.7: Sequence Material Options

Chapter 15: Making a Vehicle Model

Table 15.1: Torque Racing Demo Controls

Chapter 17: Making Structures

Table 17.1: Torque Settings for QuArK

Chapter 18: Making the Game World Environment

Table 18.1: Volume Fog Settings
Table 18.2: Water Block Properties
Table 18.3: Terrain Editor Functions
Table 18.4: Terrain Terraform Editor Functions

Chapter 19: Creating and Programming Sound

Table 19.1: Toolbar Tools
Table 19.2: Track Panel Tools
Table 19.3: Track Types
Table 19.4: Common Sample Rates
Table 19.5: File Menu
Table 19.6: Edit Menu
Table 19.7: View Menu
Table 19.8: Project Menu
Table 19.9: Effect Menu
Table 19.10: Shortcut Keys

Chapter 21: Creating the Game Mission

Table 21.1: File Menu Commands
Table 21.2: Edit Menu
Table 21.3: Camera Menu
Table 21.4: World Menu
Table 21.5: Mouse and Keyboard Operations
Table 21.6: Gizmo Operations
Table 21.7: Terrain Editor: Brush Menu
Table 21.8: Terrain Editor: Action Menu
Table 21.9: Terraform Operations
Table 21.10: Terrain Texture Editor Placement Operations
Table 21.11: ParticleEmitterNode Properties
Table 21.12: ParticleEmitterNodeData Property
Table 21.13: ParticleEmitterData Properties
Table 21.14: ParticleData Properties

Chapter 22: The Game Server

Table 22.1: WheeledVehicleData Properties

Appendix A: The Torque Game Engine Reference

Table A.1: Torque Script Object Type Masks
Table A.2: Torque Object Methods
Table A.3: Torque Script Keywords
Table A.4: Torque Script Operators
Table A.5: Torque Script Operator Precedence
Table A.6: Torque Script Tokens
Table A.7: Torque Script String Formatting Codes
Table A.8: Torque Datablocks

Appendix C: Game Development Tool Reference

Table C.1: Linux Tool Sources on the Web
Table C.2: Macintosh Tool Sources on the Web

Appendix D: QuArK Reference

Table D.1: File Menu
Table D.2: Layout Menu
Table D.3: Edit Menu
Table D.4: Toolboxes Menu
Table D.5: Search Menu
Table D.6: Commands Menu
Table D.7: Selection Menu
Table D.8: Torque Menu
Table D.9: Toolbars Menu
Table D.10: Options Menu
Table 17.11: map2dif Supported Entities




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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