Index_T


T

tab character (\t), 124

tabs

Groups (MilkShape toolbox), 400

Joints (MilkShape 3D), 403

Materials (MilkShape toolbox), 400, 402

Misc (Preferences dialog box), 404

Model (MilkShape toolbox), 398-400

Viewport (Preferences dialog box), 404

tagged strings, 60, 124

tags, 133

TCPObject class, 735

technological textures, 277

TellAll() function, 207

TelnetSetParameters() function, 723

Terraformer class, 735

Terrain Editor, 534-537, 590-592

Terrain Editor Settings command (Mission Editor Edit menu), 588

Terrain File function, 537

Terrain Terraform Editor, 592

Terrain Texture Editor, 592-593

terrains, 20

blur effects, 374

covers, 369, 378-380

creating, 371-377

DEM (Digital Elevation Model), 367

external method approach to, 367

fidelity, 366

freedom of, 366

height-maps, 367-368

internal method approach to, 368

mirroring, 594

SDTS (Spatial Data Transfer Standard), 367

sizes, 377

spread of, 366

Terrain Manager, 368

TessSurface/TessShore property, 535

test editors, 31

testing

alpha test phase, 661

beta test phase, 661

gun creation, 495-496

methodologies, 660

play testing, 661

regression, 660

rock creation, 483

test harnesses, 661

tree creation

billboard trees, 489-490

solid trees, 487-488

vehicle models, 477-478

TestShape() function, 109

text

anti-aliasing, 306

fonts, 306

kerning, 306

leading, 306

Texture Browser Button button (MilkShape Materials tab), 402

Texture button (Materials palette), 291

Texture Coordinate Editor command (MilkShape Window menu), 397

Texture Coordinate Editor dialog box, 494-495

Texture Coordinate Editor (MilkShape), 406

texture mapping, Texture Coordinate Editor feature, 406

textured polygon rendering, 16

textureName property, 601

textures. See also skins

brick, 359

cloud, 522-523

discussed, 20

distant objects, 278

fabric, 362

files, saving, 284-285

glass, 278

irregular, 360

metal, 277

metallic, 362

as mood alteration, 351

patterned, 362

pebbled, 361

plastic, 362-363

reflective, 362

rock, 276

rough, 361

scaling issues, 358-359

seamless, 397

sidewalk, 281-283

sky, 276-277

smooth, 361

sources for

artwork, 357-358

photography, 352

stone, 275, 359

substructures, 275-276

technological, 277

terrain accents, 277

texture mapping, 275

vehicle, 278

water, 276

wooden, 275, 279-281, 361

The Incredible Machine series, 6

Thermal Erosion function, 537

thetaMax property, 600

thetaMin property, 600

ThinkTanks, 3

Third-Person Point-of-View (3rd PPOV) games, 3

thumb widgets, 336

thunder, lightning effects, 530

tilde (~), 39, 231

Tile command (UVMapper Edit menu), 408

tiles, terrains, 365-366

tiling

images, 359-360

terrains, 369, 371

Time Shift tool (Audacity toolbar), 543

timeMultiple property, 599

times property, 601

TireEmitter command, 618

Toggle Camera command (Mission Editor Camera menu), 589

Toggle3rdPPOVLook function, 175

ToggleFullScreen() function, 723

ToggleInputState() function, 724

ToggleMessageBox function, 637

ToggleNPatch() function, 724

ToggleState method, 655

tokens, 737

Tool Bar, Torque GUI Editor, 347

toolbox, MilkShape

Groups tab, 400-401

Joints tab, 403

Keyframer tool, 403-404

Materials tab, 400, 402

Model tab, 398-400

tools

assemblers, 46

as support infrastructure, 22

Tools command (UVMapper Edit menu), 408

Tools menu (Milkshape 3D), 395

top-down approach, problem decomposition, 66

top property, 164

top view, MilkShape 3D, 382

topographical shape mapping, 417

Torque

Torque Game Engine

3D world rendering system, 26

bandwidth strategies, 28

bitmap support, 25

console library, 24

control flow, 23

extrapolation strategies, 28

input model, 24

installing, 29

interior library, 27

interpolation strategies, 28

networking design, 27-28

platform layer, 23

prediction strategies, 28

resource manager, 25

script code fragment example, 17-19

shapes and animation, 27

simulation, 24

strings, 124

terrain library, 26-27

Torque Script console language, 24

utility functions, 25

Torque GUI Editor

Content Editor, 345-346

Control Inspector, 347

Control Tree, 346

creating interfaces using, 348-349

keyboard commands, 348

launching, 345

Tool Bar, 347

Torque Map Editor (QuArK)

Cube brush, 505

Portal brush, 510

Roadbed brush, 506

Subtraction brush, 509

Torque-related Web sites, 741-742

torso

character models, 423-430

skeletal animation, 448-450

total frames box (Keyframer tool), 404

totalizers, 63

Trace() function, 141, 724

Track Delete tool (Audacity tool), 544

Track menu (Audacity tool), 544

Track Panel tools (Audacity tool), 544

Track Types (Audacity tool), 544

transformation

full, 97

getTransform() method, 109

overview, 95

rotation, 96

scaling, 96

translation, 97

translations

overview, 97

programmed movement, 107-111

simple direct movement, 105-106

transparency, 289

Transparency Slider button (MilkShape Materials tab), 402

Transparent button (Materials palette), 291

trees, creating

billboard trees, 488-490

discussed, 483

solid trees, 485-488

Tribes 2, 17

Trigger class, 735

trigger events

animation, 209-210

area, 209

creating, 620-621, 623

kill tracking, 629-630

onEnterTrigger, 621

onLeaveTrigger, 621

onTickTrigger, 621

player event control, 210-211

scoring

CheckProgress method, 624

coins, 625-627

deaths, tracking, 628-629

DoScore method, 624

laps and checkpoints, 622-625

SetImageTrigger method, 629

TriggerData class, 735

Trim() function, 724

true keyword, 54, 736

Tubetti Enterprises, 4

Turbolinux distribution, 11

Turbulence function, 537

Turn Edge command (MilkShape Face menu), 394

type property, 551




3D Game Programming All in One
3D Game Programming All in One (Course Technology PTR Game Development Series)
ISBN: 159200136X
EAN: 2147483647
Year: 2006
Pages: 197

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