Table of Contents


directx 9 audio exposed: interactive audio development
DirectX 9 Audio Exposed: Interactive Audio Development
by Todd M. Fay, Scott Selfon and Todor J. Fay (eds)  ISBN:1556222882
Wordware Publishing © 2004 (532 pages)

This text features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and technologies allows software engineers and content creators to create interactive, adaptive audio content.

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Table of Contents
DirectX 9 Audio Exposed—Interactive Audio Development
Foreword
Introduction
Unit I - Producing Audio with DirectMusic
Chapter 1 - DirectMusic Concepts
Chapter 2 - Linear Playback
Chapter 3 - Variation
Chapter 4 - Interactive and Adaptive Audio
Chapter 5 - DirectMusic Producer
Chapter 6 - Working with Chord Tracks and ChordMaps
Chapter 7 - DirectX Audio Scripting
Unit II - Programming with DirectX Audio
Chapter 8 - DirectX Audio Programming 101
Chapter 9 - The Loader
Chapter 10 - Segments
Chapter 11 - AudioPaths
Chapter 12 - Scripting
Chapter 13 - Sound Effects
Chapter 14 - Notifications
Unit III - DirectX Audio Case Studies
Chapter 15 - A DirectMusic Case Study for Russian Squares for Windows XP Plus Pack
Chapter 16 - A DirectMusic Case Study for No One Lives Forever
Chapter 17 - A DirectSound Case Study for Halo
Chapter 18 - A DirectMusic Case Study for Interactive Music on the Web
Chapter 19 - A DirectMusic Case Study for Worms Blast
Chapter 20 - A DirectMusic Case Study for Asheron's Call 2: The Fallen Kings
Chapter 21 - Beyond Games: Bringing DirectMusic into the Living Room
Index
List of Figures
cd content CD Content


DirectX 0 Audio Exposed: Interactive Development features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and technologies developed by Microsoft, provides software engineers and content creators the ability to create interactive, adaptive, and dynamic audio content for use in host applications and stand-alone playback. In addition to providing a comprehensive tutorial-style look at the inner workings of the DirectX Audio libraries, this book includes discussions about the process of creating music and sound effects for games such as Halo and No One Lives Forever and explores the use of interactive music on the web and the future of DirectMusic.

About the Editors

Todd M. Fay is a business and production consultant working in and around the game, music and television industries. His passion for music and interactive entertainment brought together the best of the best in the world of cutting-edge audio in DirectX Audio Exposed.

Todor J. Fay drove the vision and design of DirectMusic at Microsoft and ultimately managed DirectX Audio API development. An industry expert, Todor is passionately dedicated to bridging the worlds of art and technology. After leaving Microsoft, Todor co-founded NewBlue Inc., an interactive technologies developer and consultancy.

Scott Selfon is the Xbox audio content consultant and has assisted with nearly 100 individual games. He was previously the DirectMusic Producer and DirectX Audio Scripting test lead, and has also worked on interactive web site sonification projects.