by Fred Sharples
TOPICS COVERED IN THIS CHAPTER:
The doors that open with the idea of Macromedia Flash on Sony PlayStation 2 are dazzling: interfaces for games, media browsers and players, online game interfaces, Radar and HUD layers for 3D games, multi-user puzzle and board games, and cartoons. However, Flash on the Sony PlayStation 2 isn't just a cool idea. It's already being used successfully in games out on the market. The user interface systems on LucasArts Star Wars Starfighter™ and its sequel, LucasArts Star Wars Jedi Starfighter™, are created in Flash (see Figure 12.1). Our company, Orange Design, was hired to develop these projects. Figure 12.1. Main menu screen of Star Wars Jedi Starfighter™.
Orange Design is a small Flash studio based in San Francisco. We specialize in Flash applications, including games, business applications, and entertainment-related Flash web sites. We were fortunate to be asked to create the first publicly released Flash application for the Sony PlayStation 2. The Flash application was the graphical user interface for the LucasArts Star Wars Starfighter™ game. As with the other Flash-enabled devices, this one is changing rapidly. In this chapter, we will take some educated guesses on the direction this change is going and provide some in-depth knowledge about how Flash can work on the PlayStation 2. Additionally, you'll find out about
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