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That's Some Fine Movement
Normally when you zoom in or out, the number of pixels a selected object will move when you nudge it with arrow keys changes based on the zoom factor. If you'd like to make sure that your objects move only 1 pixel at a time, regardless of the magnification of your view, you can enable Snap to Pixels by going under View, then Snapping and choosing Snap to Pixels. Another cool thing is that when you're zoomed to 400% or more, you'll see a nifty pixel grid to which all objects will be constrained. To temporarily disable or enable (depends on current state) the pixel grid and pixel snapping, press the X key. When you release it, the grid and snapping will return to the set state. |
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| [ LiB ] |
| [ LiB ] |
Symbolic Jumping
If you have many symbols in many directories of your Library, finding the right one to edit can be a bit
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| [ LiB ] |
| [ LiB ] |
The Nudge Factor
Any time you select an object on the Stage in Flash and move it around using your arrow keys, you'll move the item a varying number of pixels based on your view scale. Here's how it works. If you are at 100%, a simple arrow key nudge will move the item 1 pixel in that direction. Holding down the SHIFT key while nudging will move it 10 times as far (10 pixels). If you set your view scale to 50%, a nudge will move it 2 pixels and a SHIFT nudge will be 20 pixels. The
Here's a formula you can use to figure out those complex ones. For regular nudge, use 1/(Zoom Percentage/100). For SHIFT nudge, use 10/(Zoom Percentage/100). |
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| [ LiB ] |
| [ LiB ] |
Multiple Select in the Library
If you have determined that several items in your Library that are currently
Instead, select all the items at once by holding down the CTRL key (CMD on Mac) as you select each item. Once you have them all selected, you can either drag them wherever you want, or, to remove them, just click the trash can once. The same concept works items in the Stage and Timeline, but you must use SHIFT instead of CTRL. Think of it as one of the little
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| [ LiB ] |