Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Pan knob, Track Mixer panning, stereo tracks 2nd 3rd 4th parameters Channel EQ 2nd EXS24 Instrument Editor 2nd transcribing performances 2nd 3rd 4th Part box, Score Editor 2nd patterns triggering with MIDI 2nd Ultrabeat playing sequenced patterns 2nd PCM (pulse-code modulated audio) Broadcast WAVE files compared with defined Pencil tool adding markers in Marker track 2nd defined graphically entering notation 2nd 3rd locked vs. unlocked screensets 2nd preparing MIDI Regions for notation recording with Ultrabeat 2nd Sample Editor 2nd 3rd performances, comping 2nd Pick exciter pickups 2nd pitch creating polyphonic Score Styles transposition 2nd 3rd when graphically entering notation pitch and tempo matching with Apple Loops [See Apple Loops] with rubato passages [See Beat Mapping] with Time and Pitch Machine [See Time and Pitch Machine] pivot points playback adding markers during Region Parameter box changes during special commands for 2nd 3rd 4th 5th using Sculpture using Ultrabeat Sequencer plug-ins changing locations of 2nd 3rd defined manipulating order of 2nd 3rd 4th 5th navigating active 2nd 3rd 4th 5th pointer 2nd 3rd 4th Pointer tool points aligning 2nd assembling comp track 2nd 3rd Cycle mode defined drawing out clicks with Pencil tool help tags positioning edit isolating wanted material 2nd markers as navigation 2nd Morph Pad 2nd 3rd nodes as [See nodes] positioning events on Timeline transients as polyphonic Score Styles 2nd 3rd 4th 5th 6th 7th positioning, zoom 2nd 3rd pound (#) symbol preferences Auto Track Zoom automation controlling toolbox with mouse 2nd instrumental parts key commands Sample Editor Undo Steps setting editor to open from MIDI Region 2nd setting maximum number of audio tracks presets finding Logic saving and trying with Sculpture pressure aftertouch as bow printing creating parts for effects upon recording 2nd 3rd 4th programs, defined Progress window proxy movies defined working with digital video clips pulse-code modulated audio (PCM) Broadcast WAVE files compared with defined punch in/out defined 2nd editing and |