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I have included references for a small sampling of texts and Web sites available for further information. There are many excellent resources available, but I have chosen this handful based on their accessibility to someone without an advanced mathematical background. Each one of these references would make an excellent source of more information should you choose to explore this topic further.
An Introduction to NURBS: With Historical Perspective David F. Rogers More information about this book can be found at: http://www.amazon.com/ exec /obidos/ASIN/1558606696
The NURBS Book (Monographs in Visual Communications) Les Piegl and Wayne Tiller More information about this book can be found at: http://www.amazon.com/exec/obidos/tg/detail/-/3540615458/
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics David H. Eberly More information about this book can be found at: http://www.amazon.com/exec/obidos/ASIN/1558605932/
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