Using Code Examples


This book is here to help you get your job done. In general, you may use the code in this book in your programs and documentation. You do not need to contact O'Reilly for permission unless you're reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from O'Reilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your product's documentation does require permission.

We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: "Killer Game Programming with Java by Andrew Davison. Copyright 2005 O'Reilly Media, Inc., 0-596-00730-2."

If you feel your use of code examples falls outside fair use or the permission given above, feel free to contact us at permissions@oreilly.com.

All the code examples can be downloaded from the book's web site at http://fivedots.coe.psu.ac.th/~ad/jg.



Killer Game Programming in Java
Killer Game Programming in Java
ISBN: 0596007302
EAN: 2147483647
Year: 2006
Pages: 340

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