Chapter Review


In this chapter, we built a simple level using the design tools built into T3DGM. We used all of the level design tools in doing so. In the next chapter, we’re going to build a first person shooter with a custom level and then substitute an existing built-in level so that we can see how this affects the final gameplay.




Awesome 3d Game Development(c) No Programming Required
Awesome 3d Game Development: No Programming Required (Charles River Media Game Development)
ISBN: 1584503254
EAN: 2147483647
Year: 2006
Pages: 168

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