Flylib.com

Books Software

 
 
 

Table of Contents

about face 2.0: the essentials of interaction design
About Face 2.0: The Essentials of Interaction Design
by Alan Cooper and Robert Reimann   ISBN:0764526413
John Wiley & Sons © 2003 (540 pages)

Interaction Design professionals are constantly seeking to ensure that software and software-enabled products are developed with the end-user's goals in mind to make them more powerful and enjoyable for people who use them. This text ensures it.

Table of Contents
About Face 2.0—The Essentials of Interaction Design
Foreword
Introduction to the Second Edition
Section One - Know Thy User—Part I: Bridging the Gap
Chapter 1 - Goal-Directed Design
Chapter 2 - Implementation Models and Mental Models
Chapter 3 - Beginners, Experts, and Intermediates
Chapter 4 - Understanding Users—Qualitative Research
Chapter 5 - Modeling Users—Personas and Goals
Chapter 6 - Scenarios—Translating Goals into Design
Chapter 7 - Synthesizing Good Design—Principles and Patterns
Section Two - Designing Behavior and Form—Part II: Achieving Goals and Removing Barriers
Chapter 8 - Software Posture
Chapter 9 - Orchestration and Flow
Chapter 10 - Eliminating Excise
Chapter 11 - Navigation and Inflection
Chapter 12 - Understanding Undo
Chapter 13 - Rethinking Files and Save
Part III - Providing Power and Pleasure
Chapter 14 - Making Software Considerate
Chapter 15 - Making Software Smart
Chapter 16 - Improving Data Retrieval
Chapter 17 - Improving Data Entry
Chapter 18 - Designing for Different Needs
Part IV - Applying Visual Design Principles
Chapter 19 - Designing Look and Feel
Chapter 20 - Metaphors, Idioms, and Affordances
Section Three - Interaction Details—Part V: Mice and Manipulation
Chapter 21 - Direct Manipulation and Pointing Devices
Chapter 22 - Selection
Chapter 23 - Drag and Drop
Chapter 24 - Manipulating Controls, Objects, and Connections
Part VI - Controls and Their Behavior
Chapter 25 - Window Behaviors
Chapter 26 - Using Controls
Chapter 27 - Menus—The Pedagogic Vector
Chapter 28 - Using Menus
Chapter 29 - Using Toolbars and ToolTips
Chapter 30 - Using Dialogs
Chapter 31 - Dialog Etiquette
Chapter 32 - Creating Better Controls
Part VII - Communicating with Users
Chapter 33 - Eliminating Errors
Chapter 34 - Notifying and Confirming
Chapter 35 - Other Communication with Users
Chapter 36 - The Installation Process
Part VIII - Designing Beyond the Desktop
Chapter 37 - Designing for the Web
Chapter 38 - Designing for Embedded Systems
Afterword - Dealing with the Inmates
Appendix A - Axioms
Appendix B - Design Tips
Appendix C - Bibliography
Index
List of Figures

First published seven years ago-just before the World Wide Web exploded into dominance in the software world- About Face rapidly became a bestseller. While the ideas and principles in the original book remain as relevant as ever, the examples in About Face 2.0 are updated to reflect the evolution of the Web.

Interaction Design professionals are constantly seeking to ensure that software and software-enabled products are developed with the end- user 's goals in mind, that is, to make them more powerful and enjoyable for people who use them. About Face 2.0 ensures that these objectives are met with the utmost ease and efficiency.

About the Authors

Alan Cooper (Palo Alto, CA) has spent a decade making high-tech products easier to use and less expensive to build-a practice known as "Interaction Design." Cooper is now the leader in this growing field. Mr. Cooper is also the author of two bestselling books that are widely considered indispensable texts . About Face: The Essentials of User Interface Design , introduced the first comprehensive set of practical design principles. The Inmates Are Running the Asylum explains how talented people and companies continually create aggravating high-tech products that fail to meet customer expectations.

Robert Reimann has spent the past 15 years pushing the boundaries of digital products as a designer, writer, lecturer, and consultant. He has led dozens of interaction design projects in domains including e-commerce, portals, desktop productivity, authoring environments, medical and scientific instrumentation, wireless, and handheld devices for startups and Fortune 500 clients alike. Joining Cooper in 1996, Reimann led the development and refinement of many goal-directed design methods described in About Face 2.0 . He has lectured on these methods at major universities and to international industry audiences. He is a member of the advisory board of the UC Berkeley Institute of Design.