index_P

 

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

PalmPilot  2nd  3rd 
Parkinson's Law 
Peacock  [See Logitech ScanMan case study]
PenPoint computer 
perceptiveness in software 
performance measures 
perpetual intermediates  2nd  3rd  4th  5th 
personal goals  2nd  3rd  4th  5th  6th 
personalization of software  2nd 
personas  2nd  3rd  4th  [See also goals]
    as communications tools  2nd  3rd  4th 
    buyer personas  2nd 
    cast of characters  2nd  3rd 
    customer demands and  2nd 
    defining 
    designers' need for  2nd 
    Elemental Drumbeat case study  2nd 
    Logitech ScanMan case study  2nd  3rd  4th  5th 
    marketing personas 
    naming 
    negative personas 
    precision versus accuracy  2nd  3rd 
    primary personas  2nd 
    Shared Healthcare Systems project  2nd 
    skill levels  2nd 
    Sony Trans Com's P@ssport case study  2nd  3rd  4th 
        designing interface for  2nd  3rd  4th  5th 
    specifying  2nd 
    stereotyping 
    versus users  2nd  3rd 
picture-in-picture television
    cognitive friction of  2nd  3rd 
pilots
    programmers as 
Pinker, Steven 
planning
    financial/operational 
    product 
Pleas, Keith 
Porche Boxster
    design problems 
Porsche Boxster
    design problems 
Post-It Notes 
power user  [See apologist]
practical goals  2nd 
precision versus accuracy (in personas)  2nd  3rd 
presentation of choices  2nd  3rd 
primary personas  2nd 
Principle of Commensurate Effort 
problems (of computer)
    displaying to users  2nd 
processes
    changing  2nd  3rd 
    design-friendly  2nd 
processes (development)
    dehumanizing effects of  2nd 
product completion
    determining  2nd 
product descriptions  2nd 
    . feature list bargaining 
    blueprints as  2nd 
    versus feature lists 
product development
    customer-driven  2nd 
        as service provider  2nd  3rd 
        conceptual integrity  2nd 
    influences on 
product development managers  [See managers]
product development process
    filmmaking comparison  2nd  3rd  4th 
Product Managers
    deadline creation 
    fear of product cancellation  2nd 
product quality
    responsibility for  2nd 
product specifications
    versus design 
productivity loss  2nd  3rd  4th  5th 
products
    cancellations  2nd 
    late shipment  2nd 
program design
    defined 
    priority of 
    traditional practices  2nd 
programmers
    "feature list bargaining"  2nd 
    as "Homo logicus"  2nd  3rd  4th  5th  6th  7th 
    as apologists 
    as designers  2nd  3rd  4th 
        conflicts of interest 
        General Magic 
        shortcomings  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        training 
    conflict of interest 
    control over products  2nd  3rd  4th 
    cost of  2nd 
    design documents and  2nd  3rd 
    psychology of  2nd 
        desire for control  2nd 
        desire for understanding  2nd 
        focus on possibilities  2nd  3rd 
        programmers as "jocks"  2nd  3rd  4th 
        programmers as pilots 
    role of  2nd 
    shortcomings  2nd  3rd 
    willingness to change  2nd 
programming
    before design 
        costs  2nd 
    complexity of 
    culture of  2nd 
        authority figures and 
        isolation  2nd 
        Microsoft  2nd  3rd  4th  5th 
        military culture comparison 
        propagation of 
        reusing code  2nd  3rd  4th 
        reverence for technical skill  2nd 
        scarcity thinking  2nd 
        sense of responsibility  2nd  3rd  4th 
        sense of superiority 
    designing before 
    usability testing and  2nd 
prototypes  2nd 
    as product foundations 
    in-car navigation system example  2nd  3rd 
    Ruby 
    value  2nd  3rd  4th 
    versus design  2nd 
psychology of programmers  2nd  3rd  [See also culture of programming]
    desire for control  2nd 
    desire for understanding  2nd 
    focus on possibilities  2nd  3rd 
    programmers as "jocks"  2nd  3rd  4th 

 


Inmates Are Running the Asylum, The. Why High-Tech Products Drive Us Crazy and How to Restore the Sanity
The Inmates Are Running the Asylum Why High Tech Products Drive Us Crazy &How to Restore the Sanity - 2004 publication
ISBN: B0036HJY9M
EAN: N/A
Year: 2003
Pages: 170

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