Chapter 18. That s a Wrap


Chapter 18. That's a Wrap!

With a lot of perseverance, you've reached the last chapter of this book. You've followed along as a game has been developed and programmed. By the end of this chapter, you'll know enough of the basics to write games of your own; there are just a few loose ends to tie up.

In this chapter, you'll see how to simplify your games a bit by turning over more of the work to LlamaWorks2D. I'll then demonstrate the simplified programming style by putting the evil and foul-smelling Slugwroths into the game. Alas, one book is too short to present everything there is to know about game programming in C++. At the end of the chapter, I'll present a brief review of some of the skills that will take you to the next level of game programming.



Creating Games in C++(c) A Step-by-Step Guide
Creating Games in C++: A Step-by-Step Guide
ISBN: 0735714347
EAN: 2147483647
Year: N/A
Pages: 148

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