Chapter 1. High-Level Language Overview

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Chapter 1. High-Level Language Overview

All programmers are playwrights, and all computers are lousy actors.

Unknown, quoted by Michael Moncur in The Quotations Page

Where to start? There is much to cover, and we have a very short time together. This is Chapter 1 of Game Programming with Python, Lua, and Ruby . In this chapter I'll discuss the specific pros and cons of programming with these high-level scripting languages (after explaining what a high-level scripting language is, of course), delve into their properties and history, and then wrap up the chapter with a listing of some of the major projects these languages are responsible for.

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Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133

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