How deep or rich a color is. Saturation is one of the three ways to describe a color.
See also [brightness]
See also [hue]
scalable
The ability of an application to adapt well to more capacity.
scale
To resize as necessary.
scene
A component part of a Timeline in a Flash file.
scrub
A technique to preview an animation by dragging the red current-frame marker back and forth in the Timeline.
shape tween
A utility used to create a fluid motion between two shapes.
See also [motion tween]
Smart Clip
The old name for components.
See also [component]
Sorenson Spark
A proprietary codec technology included in earlier Flash Players (and still supported in 8).
See also [On2 VP6]
See also [codec]
Stage
The large, white rectangle in the middle of the Flash workspace where a file is created. What is on the Stage is what the user will see when he or she plays your Flash file.
statement
A single line of code in a script.
See also [ActionScript]
See also [expression]
static graphic
A graphic with no animation or interactivity. A static graphic is the computer-image equivalent of a photograph or a painting.
.swd file
A file that is created when you select Control, Debug Movie and that can be used for remote debugging.
.swf file
A Flash file meant only for distribution. It can be watched but not edited.
symbol
A graphic, movie clip, or button that is stored in the Library. No matter how many instances of a symbol are used, it has to download only once, and changes made to the master symbol are immediately reflected in all instances already used.
See also [Button symbol]
See also [Graphic symbol]
See also [Library]
See also [Library item]
See also [Movie Clip symbol]
sync
The timing between an animation and a corresponding sound. You choose sync settings in the Properties panel when a keyframe containing a sound is selected.
syntax
Rules for writing ActionScript that are rather unforgiving.