Custom Keyboard Shortcuts
If you're already comfortable with the keyboard shortcuts from another graphics program, Flash enables you to stick with shortcuts you already know, rather than learn a whole new set. You also can customize a shortcut set to include your own shortcuts.
Exercise 2.5 Creating Custom Keyboard Shortcuts
To design your own set, you must make a duplicate of an existing set and then modify it.
Your new keyboard shortcut is now available to use. The
Fortunately, deleting custom shortcuts is built into Flash. You don't need to browse out to the application folder like you did to delete a panel set. You can delete custom keyboard shortcuts from the Keyboard Shortcuts dialog box.
Exercise 2.6 Deleting Custom Keyboard Shortcuts
Deleting a set of keyboard shortcuts is even easier than creating them.
Don't worry, Flash will save you from yourself. You can't delete the Macromedia-created keyboard shortcut sets, so don't be bashful about using the delete feature.
Flash 5 gives you a number of ways to customize Flash to best
suit your workflow. You can set up your default movie properties to
the settings you most often use, saving yourself time and keeping
your base movies consistent. Using custom panel sets lets you have
Chapter 3. Finding Your Way with the Movie Explorer
Back in the days of Flash 3 and 4, inheriting a complex Flash project from another designer or programmer could be nothing short of a nightmare. Teasing apart a large file, particularly one with lots of nested symbols, named instances, and ActionScript, could take hours. In some cases, it could take days. Flash 5 came to the rescue with the introduction of the Movie Explorer.
The Movie Explorer gives you a quick snapshot of your entire Flash movie in the form of a hierarchical tree (see Figure 3.1). It displays the complete contents of your movie scene-by-scene, layer-by-layer, and frame-by-frame. You can now find every symbol, every instance
Figure 3.1. The Movie Explorer is a great addition to Flash 5. It enables you to quickly find all the elements in your movie.
In this chapter, you'll take a look at the following: