This enumeration is used to specify how a ColorMatrix should be applied to a GDI+ object. You can use the Default mode, or SkipGrays will ensure that gray values (those with identical red, green, and blue components ) will not be affected. public enum ColorMatrixFlag { Default = 0 , SkipGrays = 1 , AltGrays = 2 } Hierarchy System.Object Passed ToImageAttributes.{SetColorMatrices() , SetColorMatrix()} ![]() |